Happy 4th everybody!
As a bit of a birthday present for the US, I have just uploaded my physics overhaul mods for each of the routes TrainSimulations have made for Open Rails. That is, for the BNSF Seligman Route, CN Ruel Subdivision, Mullan Pass Route and Mullan Expansion Pack (the expansion pack is optional, the mod will work without it), and, of course, the SP Shasta Route (click the hyperlinks, or click on the images below, to find these in the file library).
For those who want to try this physics set on a free route, I am considering doing a pack for the Starter Route (Scenic Subdivision), but that is complicated by the fact that there are 4 versions of the Starter Route (7 versions, if you also include the payware releases of the Scenic Sub) so that might not happen anytime soon.
1080p-Thumbnail.png
1080p-Thumbnail.png
1080p-Thumbnail.png
1080p-Thumbnail.png
This release of each mod will work with Open Rails stable version 1.6, and any newer version (including testing, unstable, and NewYear MG releases). No default files are replaced, and the installation is as simple as copy-pasting a folder. The only external requirements are the NAVS Car Sounds (rolling stock will be silent otherwise) and the Digital Display TFB font (used by some cab views). Also, in the options for Open Rails, make sure to set "Adhesion factor correction" to 100% (I have built everything with realistic adhesion, so the default value of 130% would give too much adhesion) and disable "Correct questionable braking parameters" (this breaks some of the special, but realistic, air bake behavior), both of these options are in the "Experimental" tab.
Every new feature that made sense to use is utilized to the fullest extent to get things working as close to reality as possible. That means things like load/empty brakes and dynamic fuel + sand weight (where appropriate), which are things you probably won't see anyone else doing in OR. There's also new lighting code, including automatic flashing ditch lights where realistic, and custom light textures (provided by NAVS and ETLW, thanks Erick and Nash!), plus some tweaks to the original cab views and sounds (you will need to edit some of the included files if you want to re-alias custom cabs and sounds). Not that there's anything secret here; all the files are there to be inspected for anyone to learn more about how this stuff works, and you can even make your own mods. The only "secret" is the years of research it takes to learn how both the real thing and the simulator work.
Now, I won't plug this often since self-promotion isn't polite, but I have opened up a Patreon page: Pschlik Simulator Creations, which will be the community hub for everything I do in simulation (which, right now, means Open Rails). Over there I'll give explainers on how things work and some special perks to paying members. In fact, all these mods were already up on the Patreon 2 weeks early for paid members! I have also put up a couple of special downloads for files that I otherwise didn't have a place or reason to share. As for me, membership fees go towards buying things that help with simulation too, like real-life manuals or computer parts. Nonetheless, the main mod releases will always be free (if you want my physics in a payware project, that has to be discussed separately) and there are ways to support my work without spending money (I'm always looking to share manuals and data!)
Pschlik-Simulator-Creations-Cover.png
Thanks to everyone in the community for making Open Rails a thing, and the TrainSimulations team for making great routes that convince me to push the limits. I hope everyone enjoys driving with this approach to doing physics, just know that this still isn't the endgame and there's more to look forward to in future versions of OR. Hopefully for 1.7 I'll have updated mods ready right away, instead of taking 10 months to get something out.
As a bit of a birthday present for the US, I have just uploaded my physics overhaul mods for each of the routes TrainSimulations have made for Open Rails. That is, for the BNSF Seligman Route, CN Ruel Subdivision, Mullan Pass Route and Mullan Expansion Pack (the expansion pack is optional, the mod will work without it), and, of course, the SP Shasta Route (click the hyperlinks, or click on the images below, to find these in the file library).
For those who want to try this physics set on a free route, I am considering doing a pack for the Starter Route (Scenic Subdivision), but that is complicated by the fact that there are 4 versions of the Starter Route (7 versions, if you also include the payware releases of the Scenic Sub) so that might not happen anytime soon.
1080p-Thumbnail.png
1080p-Thumbnail.png
1080p-Thumbnail.png
1080p-Thumbnail.png
This release of each mod will work with Open Rails stable version 1.6, and any newer version (including testing, unstable, and NewYear MG releases). No default files are replaced, and the installation is as simple as copy-pasting a folder. The only external requirements are the NAVS Car Sounds (rolling stock will be silent otherwise) and the Digital Display TFB font (used by some cab views). Also, in the options for Open Rails, make sure to set "Adhesion factor correction" to 100% (I have built everything with realistic adhesion, so the default value of 130% would give too much adhesion) and disable "Correct questionable braking parameters" (this breaks some of the special, but realistic, air bake behavior), both of these options are in the "Experimental" tab.
Every new feature that made sense to use is utilized to the fullest extent to get things working as close to reality as possible. That means things like load/empty brakes and dynamic fuel + sand weight (where appropriate), which are things you probably won't see anyone else doing in OR. There's also new lighting code, including automatic flashing ditch lights where realistic, and custom light textures (provided by NAVS and ETLW, thanks Erick and Nash!), plus some tweaks to the original cab views and sounds (you will need to edit some of the included files if you want to re-alias custom cabs and sounds). Not that there's anything secret here; all the files are there to be inspected for anyone to learn more about how this stuff works, and you can even make your own mods. The only "secret" is the years of research it takes to learn how both the real thing and the simulator work.
Now, I won't plug this often since self-promotion isn't polite, but I have opened up a Patreon page: Pschlik Simulator Creations, which will be the community hub for everything I do in simulation (which, right now, means Open Rails). Over there I'll give explainers on how things work and some special perks to paying members. In fact, all these mods were already up on the Patreon 2 weeks early for paid members! I have also put up a couple of special downloads for files that I otherwise didn't have a place or reason to share. As for me, membership fees go towards buying things that help with simulation too, like real-life manuals or computer parts. Nonetheless, the main mod releases will always be free (if you want my physics in a payware project, that has to be discussed separately) and there are ways to support my work without spending money (I'm always looking to share manuals and data!)
Pschlik-Simulator-Creations-Cover.png
Thanks to everyone in the community for making Open Rails a thing, and the TrainSimulations team for making great routes that convince me to push the limits. I hope everyone enjoys driving with this approach to doing physics, just know that this still isn't the endgame and there's more to look forward to in future versions of OR. Hopefully for 1.7 I'll have updated mods ready right away, instead of taking 10 months to get something out.





Comment