Problem with loading the new activity "CN Q18961" for CN Blackfoot V3

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  • uli2
    Senior Member
    • Jan 2008
    • 503
    • Berlin/Germany
    • MSOR

    #1

    Problem with loading the new activity "CN Q18961" for CN Blackfoot V3

    Hi,

    the recently released activity "CN Q18961" for the CN Blackfoot V3 route does not load on my system. Before the loading is completed I get an error message about a "keynotfoundexception" and the loading process does not proceed any further. I have attached the OpenRailsLog.txt but I can't make sense of it. The other two activities released in the same pack (File ID 90941) load without a problem on my computer. I also tried different OR versions but they all refuse to load the activity.

    I would appreciate any help.

    Uli

    OpenRailsLog.txt
    Attached Files
  • OmenRotcod
    Senior Member
    • Apr 2022
    • 153
    • Calgary, Alberta, Canada
    • MSOR

    #2
    Same here,
    David

    Comment

    • kapitaen
      Senior Member

      • May 2010
      • 331
      • Germany
      • German + a little bit English
      • MSOR

      #3
      Hallo Uli,
      scheint ein Problem mit den Passing Paths zu geben. There seems to be a problem with the passing paths.
      Warning: Multiple passing paths at the same location, without common branch out, or return switch. Check the passing paths for Train name: [CN Q18961] CN G86851 (Edmonton - North Battleford Grain Empties) (number: 64), and other train's paths, which have passing paths at the same locations
      Entferne mal den Haken bei Ortsgebundene Ausweichfahrstraßen verwenden, möglich, dass der Fehler dann unterdrückt wird. Set UseLocationPassingPaths = False

      ​​​​​​​Jan

      Comment

      • crimsonfloyd
        Senior Member

        • Dec 2009
        • 153
        • Clarion, PA

        #4
        I had the same problem, it`s the eastbound grain train that causes the issue. In the path editor remove the reverse points in the siding and replace it with a waiting point.

        Mark

        Comment

        • uli2
          Senior Member
          • Jan 2008
          • 503
          • Berlin/Germany
          • MSOR

          #5
          Originally posted by kapitaen
          Entferne mal den Haken bei Ortsgebundene Ausweichfahrstraßen verwenden, möglich, dass der Fehler dann unterdrückt wird. Set UseLocationPassingPaths = False

          ​​​​​​Jan
          Did that and now the activity loads. Will try running it with that setting. Danke, Jan!

          Uli


          Comment

          • OmenRotcod
            Senior Member
            • Apr 2022
            • 153
            • Calgary, Alberta, Canada
            • MSOR

            #6
            Same here - Thanks for the tips.
            David

            Comment

            • Timbit
              Senior Member


              • Nov 1999
              • 448
              • Nepean,Ontario
              • English
              • MSOR

              #7
              Hi,
              For some of us who don't understand how to fix this, can someone please explain how to fix this activity?
              Thanks in Advance
              Tim

              Comment

              • OmenRotcod
                Senior Member
                • Apr 2022
                • 153
                • Calgary, Alberta, Canada
                • MSOR

                #8
                As I understand it, there are two ways. 1) under Options on the OR startup, click on the simulation Tab, then uncheck the box that says "Location-linked passing path processing". 2) this 2nd solution requires re-doing the AI path using TrackViewer.

                The first is more straightforward, so try that first. It will get the Activity running.

                Hope that helps,
                David

                Comment

                • Timbit
                  Senior Member


                  • Nov 1999
                  • 448
                  • Nepean,Ontario
                  • English
                  • MSOR

                  #9
                  Thanks David will give it a try.
                  Tim

                  Comment

                  • derekmorton
                    5500 Post Veteran



                    • Nov 1999
                    • 5699
                    • Eltham, Victoria, Australia.
                    • ORTS

                    #10
                    >"Location-linked passing path processing"

                    There is a bug is this module when a "Y" is around a passing loop, the Y presents a path that does not come directly back.
                    The person who coded the module has not come back.

                    Comment

                    • cntrainguy12
                      Member

                      • Jan 2013
                      • 43
                      • Southern Ontario
                      • ORTS

                      #11
                      Hi all! Apologies for chiming in a bit late on this one. Putting these together presented a bit of a challenge since unlike most others, this route is completely unsignalled. Pathing for meets was unconventional and was accomplished with the method outlined in the guide included with the route in the docs folder, hence the double reverse points. Thanks to OmenRotcod for pointing out the "Location-linked passing path processing" setting. After checking out the settings on my install of OR, that box was unticked for me which should explain the difference that other users have had when trying to run the activity.

                      Comment

                      • geepster775
                        2500 Post Veteran


                        • Sep 2006
                        • 2846
                        • .
                        • General

                        #12
                        It is best to remind everyone that there have been two (2) different versions of Blackfoot 3, so results may vary depending upon version you may have. I cringe to believe this may be why there have been no major efforts to create third-party activities for the route in the last 10 years - the fear of TDB sanctity being second to the top notch scenery efforts. Even today with 1.5.1 or 1.6.1, many on the mile markers that ARE placed simply show only intermittently on the track monitor.

                        G'day all, I have installed "B2_CN Extra tanker - b2cnxtkr.zip" and at the start you are in a siding and another train is passing but it stops for what seems to be no good reason, single track and no signal at that point to stop him. Nothing comes up in the log file. I let the act go for an hour and nothing changed,
                        My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                        Comment

                        • geepster775
                          2500 Post Veteran


                          • Sep 2006
                          • 2846
                          • .
                          • General

                          #13
                          Took the AI's path, changed metadata to make it player driveable, and then ran a train using it while on 100% autopilot to see how AI traffic would behave. Path had both a wait point and double reverse arrows defined within it and both features never appeared in track monitor. That was after snaking through that 10mph switch at close to 50. What a scenic route designed for explore mode it seems. Noticed at the end a bit of wheel slip under autopilot... This route really could use some TDB analysis and perhaps a hidden signal system with signal heads buried underground and out of sight like they did it on parts of the Monon route.

                          My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                          Comment

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