The passenger service, 93, is shown to be in run mode with clear signals along it's path yet it's stuck at 0 mph. Also under mode it says S+175. I checked the OR log and found nothing relating to this situation. Any idea on what I'm missing here?
AI Train Oddity - See Screenshot
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Thank you but unfortunately that's not it. I did check the .eng file and max power is rated in KW. I think it may be a signal error after looking for answers on Elvas Tower. Someone posted about AI trains being stuck along the Allegheny route and I had a similar issue with it as well. They said the signals were laid out in an odd way. I don't know if people had the same issue with the GN Hi-Line but I'm going to take a look now.Comment
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Well, I thought I resolved it. The train is now stuck just south of Nyack, at Red Eagle. I'm at my wits end here. I've even changed the SigNumAhead from 3 to 4 and am having no joy. So close to finally completing the build for this activity and can't get to the finish line.Comment
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i've once had a problem where I "fast forward" an activity to see an AI train and an AI train just randomly disappears without warningComment
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I've tried turning that off too, but it doesn't make a difference. There's a deadlock somewhere, but I don't understand why. There are more than enough places where trains can pass each other without the possibility of a standoff.Comment
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Had that happen from time to time, not that often, but have come to the conclusion it has to do with the paths and passing points done in the MSTS Activity Editor when running OR.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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The thing is I used the OR Path Editor to create the paths. Maybe if I knew what the S+284 meant under "mode" I might come closer to figuring out the solution. I did post about this issue on Elvas Tower but no one has responded in nearly 24 hours so who knows if it will ever be resolved. I'd like to resolve it so I don't have the same issue don the line.Comment
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Okay- could also be a signal scripting issue. Don't know what "S+284" means either.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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I finally solved the mystery of S+284; according to the manual, the S stands for Signal mode and the 284 is the number of minutes it has been delayed by something or another. What I haven't figured out was the cause of said delay. I created a new path for the initial troublesome WB passenger train that started in Belton and came west to Whitefish, avoiding whatever problem area caused the train to get stuck at Red Eagle. However, my first eastbound train reached Belton and it has the same problem; stuck just past a signal.
When I switch to this AI service there is a speed limit of 0mph in the track monitor and because of this erroneous speed limit the train will not move on it's own. Again, I had this same experience on the Allegheny route and even after taking control and moving them on my own, once I relinquished them back to the AI they would randomly stop again with a 0mph speed limit. I've searched and searched and I haven't seen any other topic on this issue with AI trains becoming stuck due to random 0mph speed limits.Comment








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