Latest Tuscan N&W SD45s

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  • OmenRotcod
    Senior Member
    • Apr 2022
    • 153
    • Calgary, Alberta, Canada
    • MSOR

    #1

    Latest Tuscan N&W SD45s

    Nice addition to the Pocahontas, Kenny. Thank you.

    David
  • kennyeaton
    Senior Member


    • Oct 2008
    • 268
    • Stony Point, NC
    • MSOR

    #2
    You're welcome David. If you haven't already found them, look in the MSTS second generation diesel's in the library. I uploaded quite a few of them a year or so ago.

    Comment

    • OmenRotcod
      Senior Member
      • Apr 2022
      • 153
      • Calgary, Alberta, Canada
      • MSOR

      #3
      Got them now thanks. Would the Tuscan & Gold scheme have been seen on the Pocahontas as simulated?

      Comment

      • kennyeaton
        Senior Member


        • Oct 2008
        • 268
        • Stony Point, NC
        • MSOR

        #4
        Yes, in passenger service. Once Amtrak came along 99% of that stuff disappeared. In the late 70s and 80s there was a C30, #8010 and SD40-2 #6175 that wore that paint until the merger into Norfolk Southern. All those engines that I uploaded with that paint is purely fictitious.

        Kenny

        Comment

        • kennyeaton
          Senior Member


          • Oct 2008
          • 268
          • Stony Point, NC
          • MSOR

          #5
          And if you look in North America - Passenger Cars, you'll find a few more uploads there, F units with passenger cars.

          Comment

          • eric
            9500 Post Veteran and Administrator



            • Dec 2002
            • 9583
            • NS MP245.4 CNO&TP South District
            • English, SQL
            • General

            #6
            Don't know if you saw this or not, Kenny... Tuscan Red and Gold still lives on.

            https://www.trainsim.com/forums/foru...in#post2336229
            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

            Comment

            • kennyeaton
              Senior Member


              • Oct 2008
              • 268
              • Stony Point, NC
              • MSOR

              #7
              Originally posted by eric
              Don't know if you saw this or not, Kenny... Tuscan Red and Gold still lives on.

              https://www.trainsim.com/forums/foru...in#post2336229
              Thanks Eric. I have seen these before. Good little video you made.

              Comment

              • yellowdog
                1500 Post Veteran



                • Nov 1999
                • 1586
                • .
                • MSOR

                #8
                Hey, kennyeaton
                I've looked at your SD45 repaints. I can't seem to find photos of the prototype with ditch lights, but I noticed you included specific ditch light FAs with many of your repaints. Can you set me straight on that detail?

                Comment

                • kennyeaton
                  Senior Member


                  • Oct 2008
                  • 268
                  • Stony Point, NC
                  • MSOR

                  #9
                  Hi Yellowdog,

                  All of the repaints were done using Mike Worden's Springfield Terminal Railway high hood SD45's. I believe that he included the ditch lights into the "highhood parts shape file". Back in the day when I was a conductor on the Pokey, I don't remember ditch lights on the SD45's. The SD40-2's survived many years after NS scraped the 45's and ditch lights were installed SD40-2's.
                  The 45's were my favorite. Three of them on the headend of a coal train would absolutely walk the damm dog up the river.

                  Kenny

                  Comment

                  • yellowdog
                    1500 Post Veteran



                    • Nov 1999
                    • 1586
                    • .
                    • MSOR

                    #10
                    That's what I thought! I modified the shape and texture files to remove them. Not too hard to do. Based on the original author's readme, I don't have permission to upload them. But I can walk others through the pretty simple process.

                    Uncompress the specific *parts.s file that you want to work with, then go down to shader names and change

                    shader_names ( 1
                    named_shader ( TexDiff )

                    to

                    shader_names ( 2
                    named_shader ( TexDiff )
                    named_shader ( BlendATexDiff )​

                    Then go down to Prim States and change

                    prim_states ( 1
                    prim_state Box.3_SolidNorm ( 00000000 0
                    tex_idxs ( 1 0 ) 0 0 0 0 1​

                    to

                    prim_states ( 1
                    prim_state Box.3_SolidNorm ( 00000000 1
                    tex_idxs ( 1 0 ) 0 0 0 0 1

                    After that, you can add an alpha channel to the *parts.ace via your favorite texture editor. The texture areas for the ditchlights are well identified--just put a black box behind them on the alpha channel.

                    Once that's done, the ditchlights will no longer be visible on the model. Now just go into the .eng file and modify it to remove their light profiles.

                    NWditchlightRemoved.jpg ​

                    Comment

                    • kennyeaton
                      Senior Member


                      • Oct 2008
                      • 268
                      • Stony Point, NC
                      • MSOR

                      #11
                      Thank you for the input Yellowdog. I'll give this a try.

                      Kenny

                      Comment

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