As many of you know, the default OR environment textures have been around for a long time. While there have been several attempts made to improve the appearance of the sky before, I thought that I'd give it a try myself. At the same time, I thought that the clouds used in rain and snow conditions needed some more variation. This resulted in me making several new sky textures to bring the visuals closer to realistic.
First, a few notes:
- The rain and snow cloud textures are modified versions of the default cloud texture, being given a colour change that's more in line with what I've seen in real life. The rain and snow particles themselves are modified as well (the snow texture was not made by me).
- There are two variations of clear skies, as I've noticed that their appearance in real life can vary depending on lighting and atmospheric conditions.
- The default environment files for rain and snow include some fog and/or lots of clouds. High values for each can interfere with the appearance of the textures, so the values were set fairly low for those conditions.
- Since the sky dome textures include no other elements than the sky itself, it means that any distortion due to the shape of the sky box is barely detectable.
- There is no sun to be seen in any of the textures, so they are perfectly suitable.
- My main goal is to make them accessible and interchangeable (using a specialized system of batch files), so don't expect any dazzling visuals or the like. After all, not everything is perfect.
Attached, you will find screenshots of the sky texture sets that I have made. All are taken in the same location to give an idea of perspective and ideal lighting conditions.
Clear:
DC.ClearSkydome.png
Clear (vibrant; ideal for warmer weather):
DC.ClearVibrantSkydome.png
Clear (with distant clouds; perfect for a hot summer day):
(Unfortunately, this one is affected by the distortion of the sky box. I was also limited to the resolution and size of the photo that was used.)
DC.ClearWithDistantCloudsSkydome.png
Overcast (dark; ideal for just before a rain shower):
DC.OvercastDarkSkydome.png
Rain Shower (of course, the name says it all):
DC.RainShowerSkydome.png
Snowstorm (again, the name says it):
DC.SnowstormSkydome.png
All of the textures were made from public domain sources (photos for most of the material, and existing default OR assets for the rest). The sky dome textures for the rain and snow environments are new, using colours sampled from photos. A few minor modifications were made afterwards to slightly improve their appearance and remove a few visual artifacts that came about after the conversion (no colour changes were involved).
Curious to hear your constructive feedback on these sky textures, pertaining to how they appear so far and if there's any improvements/changes you suggest. Personally, they look good to me as is, but others could see them differently.
I used a unique method to make each of those textures (save for the modified default OR assets), which I could explain later on, if anyone's interested.
First, a few notes:
- The rain and snow cloud textures are modified versions of the default cloud texture, being given a colour change that's more in line with what I've seen in real life. The rain and snow particles themselves are modified as well (the snow texture was not made by me).
- There are two variations of clear skies, as I've noticed that their appearance in real life can vary depending on lighting and atmospheric conditions.
- The default environment files for rain and snow include some fog and/or lots of clouds. High values for each can interfere with the appearance of the textures, so the values were set fairly low for those conditions.
- Since the sky dome textures include no other elements than the sky itself, it means that any distortion due to the shape of the sky box is barely detectable.
- There is no sun to be seen in any of the textures, so they are perfectly suitable.
- My main goal is to make them accessible and interchangeable (using a specialized system of batch files), so don't expect any dazzling visuals or the like. After all, not everything is perfect.
Attached, you will find screenshots of the sky texture sets that I have made. All are taken in the same location to give an idea of perspective and ideal lighting conditions.
Clear:
DC.ClearSkydome.png
Clear (vibrant; ideal for warmer weather):
DC.ClearVibrantSkydome.png
Clear (with distant clouds; perfect for a hot summer day):
(Unfortunately, this one is affected by the distortion of the sky box. I was also limited to the resolution and size of the photo that was used.)
DC.ClearWithDistantCloudsSkydome.png
Overcast (dark; ideal for just before a rain shower):
DC.OvercastDarkSkydome.png
Rain Shower (of course, the name says it all):
DC.RainShowerSkydome.png
Snowstorm (again, the name says it):
DC.SnowstormSkydome.png
All of the textures were made from public domain sources (photos for most of the material, and existing default OR assets for the rest). The sky dome textures for the rain and snow environments are new, using colours sampled from photos. A few minor modifications were made afterwards to slightly improve their appearance and remove a few visual artifacts that came about after the conversion (no colour changes were involved).
Curious to hear your constructive feedback on these sky textures, pertaining to how they appear so far and if there's any improvements/changes you suggest. Personally, they look good to me as is, but others could see them differently.
I used a unique method to make each of those textures (save for the modified default OR assets), which I could explain later on, if anyone's interested.








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