Amtrak SW Chief #3 1995 Chillicothe Sub activity not working

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  • slipperman
    3500 Post Veteran



    • May 2010
    • 3787
    • Worksop, UK
    • MSOR

    #16
    Hi All,
    I recently dealt with the problem a member had where AI trains were causing stand-offs.
    I thought it was a well-known 'trick', but after changing all the "SignalNumClearAhead ( 3 )" entries in the sigcfg.dat file to "SignalNumClearAhead ( 4 )" the problem was resolved.
    I haven't proved it, but think that, whatever the parameter number, changing it to 4, will solve many signalling problems when running MSTS routes in Open Rails.

    Cheers,
    Ged

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    • amtrak115
      Senior Member

      • Oct 2005
      • 289
      • Parker, TX
      • General

      #17
      Amtrak SW Chief #3 1995 Chillicothe Sub

      hi there...this activity was the first of a multipart series on Amtrak's SW Chief right before the merger of BN and the ATSF. Trying to insure the rolling stock was period accurate was one of the problems in developing this activity. There wes also a patch on this Activity that was combined with the second activity of this series. I figured out that the passenger speeds were not matching what was available on the routes....This was due to how 4 pieces of equipment were classified in the consist file. After the patch the player train could operated at passenger train speed, where before the patch the speed was limited to freight train speeds. anyway....let me know if you have problems...I'll see if I can figure this one out....BTW. the Activity was originally intended to run on both MSTS and OR systems....later in the development I gave up on that premise and designed it only to work on OR...

      Later

      Amtrak115


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      • oper190
        1000 Post Veteran



        • May 2010
        • 1498
        • Port Charlotte, FL
        • English
        • MSOR

        #18
        Once again, you are dealing with activities made in/for MSTS(?) being run in OR on MSTS built routes. Somethings just don't work the same. Other than rebuilding the Activity, going to manual mode is probably the only way to complete them. Have done that myself on occasion, so you are doing nothing wrong. There is no "easy fix" I am aware of. The signal fix mentioned might work, but I've never tried it. Had the speed limit problem myself with my own made activties so need to look into that.
        Last edited by oper190; 08-09-2025, 10:37.
        Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
        Its Your Train Sim World, sim as you please.

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        • geepster775
          2500 Post Veteran


          • Sep 2006
          • 2846
          • .
          • General

          #19
          Originally posted by johnnyboy99
          Am I doing something wrong?
          Yes. You are relying too much on autopilot for player train movement. Autopilot gives the player train unrealistic physics that stick to the posted speed limit, even under situations where the player train normally would not be able to make and hold track speed.
          My Open Rails videos https://www.youtube.com/@lakecities3663/videos

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