I've checked the file, and made sure everything installed properly, but it won't load. It says <loaderror> when I select it. Is there a file missing?
Amtrak SW Chief #3 1995 Chillicothe Sub activity not working
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nevermind it's a "kitbash revival" of the old ATSF seligman B40-8W which uses an .eng from an existing model and the Danny Beck filesComment
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Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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I'm also having issues with AI train timing on the Marceline sub section, where (especially when driving in autopilot), some trains spawn way after the player train would pass them, like the last few AIs, and some, even on time, appear to have been designed to spawn when the train is late. Am I doing something wrong?Comment
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Hi johnnyboy99,
No, mate, it's unlikely you are doing anything wrong!
I suspect the activity you're running was created for use with MSTS.
Open Rails doesn't process AI trains in the same way as MSTS did, so you'll probably notice some differences.
Very often, the solution is to change the start time of the AI services which don't appear as expected, but it could be quite a long trial and error job!
Cheers,
Ged
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As stated, OR runs AI trains differently, all trains in fact. I made a series of Activities from Chicago to LA , for MSTS, and had to redo them all for OR, including my player trains station times. Typically ran 10-20 minutes later in OR then MSTS.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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I ran into a problem on the Cajon 4 section where a Metrolink train is stopped at Fullerton and it’s still waiting. Is this supposed to happen?
in addition I’ve run into problems where the AI doesn’t stop in a passing loop on single track so I have to use the Ctrl+F9 map to control the switches and signals manually.Comment







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