White Void on the SoCal

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Big Boy 4014
    Member
    • Dec 2024
    • 63
    • Southeast Texas
    • MSOR

    #1

    White Void on the SoCal

    When I descended to the bottom of Cajon Pass on the SoCal, headed for West Colten, I noticed a large white void splitting the ground from the sky. Is there a fix for this?
    Open Rails 2025-07-01 12-54-31.png
    HP OMEN 16L SFF | AMD Ryzen 7 8700F 8-Core Processor (4.10 GHz) | XPG LANCER 32GB DDR5-5200 MT/s RAM | NVIDIA GeForce RTX 5060 (8 GB VRAM) | 1 TB PCIe Gen4 NVMe M.2 SSD | Raildriver

    You can find me on Elvas Tower under "Duck the Pannier Engine".
  • charland
    3000 Post Veteran


    • Dec 2006
    • 3107
    • Brockville, ON, CA
    • General

    #2
    The white void is were the distant mountains are too high compared to the terrain. Not sure how to change the altitude without making a new set of distant mountains and setting the proper height when doing so.

    Paul :-)

    Comment

    • Big Boy 4014
      Member
      • Dec 2024
      • 63
      • Southeast Texas
      • MSOR

      #3
      OK, Thank you.
      HP OMEN 16L SFF | AMD Ryzen 7 8700F 8-Core Processor (4.10 GHz) | XPG LANCER 32GB DDR5-5200 MT/s RAM | NVIDIA GeForce RTX 5060 (8 GB VRAM) | 1 TB PCIe Gen4 NVMe M.2 SSD | Raildriver

      You can find me on Elvas Tower under "Duck the Pannier Engine".

      Comment

      • kapitaen
        Senior Member

        • May 2010
        • 331
        • Germany
        • German + a little bit English
        • MSOR

        #4
        You could carry out a test with reduced visibility. In MSTS, the visibility range for the standard terrain was also limited to 2km. If you increase this in OR, the distance to the DistandMountain is of course also greater and it does not have to be due to the altitude data.

        Jan

        Comment

        • Big Boy 4014
          Member
          • Dec 2024
          • 63
          • Southeast Texas
          • MSOR

          #5
          Originally posted by kapitaen
          You could carry out a test with reduced visibility. In MSTS, the visibility range for the standard terrain was also limited to 2km. If you increase this in OR, the distance to the DistandMountain is of course also greater and it does not have to be due to the altitude data.

          Jan
          Unfortunately, this test only made the mountains less visible and not the distant terrain, which is still floating.
          HP OMEN 16L SFF | AMD Ryzen 7 8700F 8-Core Processor (4.10 GHz) | XPG LANCER 32GB DDR5-5200 MT/s RAM | NVIDIA GeForce RTX 5060 (8 GB VRAM) | 1 TB PCIe Gen4 NVMe M.2 SSD | Raildriver

          You can find me on Elvas Tower under "Duck the Pannier Engine".

          Comment

          • gammaray84
            Senior Member
            • Dec 2018
            • 180

            #6
            It is a byproduct, when the one merges the routes.

            Comment

            • kapitaen
              Senior Member

              • May 2010
              • 331
              • Germany
              • German + a little bit English
              • MSOR

              #7
              Originally posted by Big Boy 4014
              Unfortunately, this test only made the mountains less visible and not the distant terrain, which is still floating.
              I apologize that my guess was completely wrong. I didn't expect the DistandMountain to be built 50 meters higher than the standard terrain.
              I have now downloaded and installed the route and can now confirm the height differences. After downloading the elevation data for California, I lowered the DistantMountain by 70 meters. Use the attached .t files for this. You should save the original .t files before importing. The terrain is displayed correctly in OpenRails and TSRE. MSTS is not executable for me.

              Screen Shot 07-02-25 at 03.05 PM.jpg
              SoCal_DM_Tiles.zip

              Jan

              Comment

              • charland
                3000 Post Veteran


                • Dec 2006
                • 3107
                • Brockville, ON, CA
                • General

                #8
                Not sure if this will help you but I've been running all my routes with a viewing distance of 3300 m in Open Rails (Options>Video>Viewing Distance). Just wondering if this is the end of the route and that's why it just "ends" at the orange ar in the background.

                Paul :-)

                Comment

                • Big Boy 4014
                  Member
                  • Dec 2024
                  • 63
                  • Southeast Texas
                  • MSOR

                  #9
                  Originally posted by kapitaen
                  I apologize that my guess was completely wrong. I didn't expect the DistandMountain to be built 50 meters higher than the standard terrain.
                  I have now downloaded and installed the route and can now confirm the height differences. After downloading the elevation data for California, I lowered the DistantMountain by 70 meters. Use the attached .t files for this. You should save the original .t files before importing. The terrain is displayed correctly in OpenRails and TSRE. MSTS is not executable for me.

                  Screen Shot 07-02-25 at 03.05 PM.jpg
                  [ATTACH]n2330207[/ATTACH]

                  Jan
                  That worked! Thank you very much.

                  charland It's around West Colten Yard on the SoCal, so that would make it roughly in the middle of the route.

                  Last edited by Big Boy 4014; 07-02-2025, 15:55.
                  HP OMEN 16L SFF | AMD Ryzen 7 8700F 8-Core Processor (4.10 GHz) | XPG LANCER 32GB DDR5-5200 MT/s RAM | NVIDIA GeForce RTX 5060 (8 GB VRAM) | 1 TB PCIe Gen4 NVMe M.2 SSD | Raildriver

                  You can find me on Elvas Tower under "Duck the Pannier Engine".

                  Comment

                  Working...