How to stop for an ai train?

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  • JSMR
    Active Member
    • Apr 2025
    • 276
    • ORTS

    #1

    How to stop for an ai train?

    I've used some activities where the player has a red signal and then has to wait for an ai train to pass. How does one do this?
    At the moment I'm only putting one or two ai trains into my (non-event because that seems like voodoo stuff) activities, and mostly not on the same line as me. Any more the 1 ai and they kinda get stuck at some point so I keep it simple.

    But it would be cool to have to wait at a signal (double into single track) for a ai train to pass however I don't see the option to do so.

    As usual, any help greatly appreciated.
    Last edited by JSMR; 05-22-2025, 11:53. Reason: Sorry, thought I was in TSRE forum. No delete option.
  • commec61
    Senior Member

    • Dec 2004
    • 166
    • Davenport, FL
    • English
    • MSOR

    #2
    I've gotten around this by placing a wait point for my train that clears no earlier than 2 minutes before the ai train arrives. It takes some trail and error to get it just right.
    Steve
    Steve
    USAF Veteran

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    • JSMR
      Active Member
      • Apr 2025
      • 276
      • ORTS

      #3
      Ah ok. I guess I need to do some testing. Thanks. 👍

      Comment

      • oper190
        1000 Post Veteran



        • May 2010
        • 1498
        • Port Charlotte, FL
        • English
        • MSOR

        #4
        What I have done in my own activities, where I want my player train to wait for an AI train at the start is this:
        Say the activity starts as 9:00am. I place my AI train to start say at 8:58am, but far enough down the line not to be seen, then place a wait point in the path say for three minutes, while it's still out of sight of the player train if possible. Therefore the AI has already captured the right of way, having stated before the player train. Therefore the player gets the red, and so has to wait for the AI to pass through.
        Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
        Its Your Train Sim World, sim as you please.

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        • JSMR
          Active Member
          • Apr 2025
          • 276
          • ORTS

          #5
          Originally posted by oper190
          What I have done in my own activities, where I want my player train to wait for an AI train at the start is this:
          Say the activity starts as 9:00am. I place my AI train to start say at 8:58am, but far enough down the line not to be seen, then place a wait point in the path say for three minutes, while it's still out of sight of the player train if possible. Therefore the AI has already captured the right of way, having stated before the player train. Therefore the player gets the red, and so has to wait for the AI to pass through.
          Ok thank you.

          Comment

          • JSMR
            Active Member
            • Apr 2025
            • 276
            • ORTS

            #6
            Originally posted by commec61
            I've gotten around this by placing a wait point for my train that clears no earlier than 2 minutes before the ai train arrives. It takes some trail and error to get it just right.
            Steve
            So I placed a wait point and tried a couple times to get the timing right which I did. But I have to wait for the time period to end despite the ai train clearing. So I need to have the wait point end BEFORE the ai arrives? But no more than 2 mins or so before he arrives? I'm guessing it will switch to me having right of way?

            Comment

            • commec61
              Senior Member

              • Dec 2004
              • 166
              • Davenport, FL
              • English
              • MSOR

              #7
              That is correct.
              Steve
              USAF Veteran

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