DDS.... more than just texture files

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  • TrainSimJack
    Senior Member
    • Jul 2022
    • 527

    #16
    I'm not sure if this is 100% relevant to the conversation, but here goes...

    This is a link to Nvidia's Texture tools Exporter/converter stand alone program as well as Photoshop plugin:

    Texture Tools Exporter | NVIDIA Developer

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    • pwillard
      3000 Post Veteran



      • Nov 1999
      • 3070
      • Cumming Ga
      • ORTS

      #17
      Not totally off topic... the NVIDIA tools were essentially all we had available when this whole DDS thing started.
      http://www.railsimstuff.com
      Just Blender now, 3DCrafter only when I have to.
      Formerly The Keystone Works (All Permissions Granted)
      Things I work on: https://github.com/pwillard

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      • ossie
        1000 Post Veteran and Moderator



        • May 2010
        • 1298
        • Melbourne, Australia
        • MSOR

        #18
        All my original intention had been was to give people who aren't "into" ..dds the idea that you don't have to be actually producing texture files to gain some benefit from the program. If you've got uncompressed files a simple drop and drag (as described) can tighten you trainset folder up nicely. Beyond that, the conversation about what it does, what it doesn't do, what it compares to (and doesn't) and other programs it works with or not is all good. Just hopefully not too overwhelming for someone only using .dds and/or ace without realising they can usually get them smaller with not much effort. Thanks all!
        Cheers!
        Pete

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