So,i was running my Train Artisan's E7 and F7(both Super Chief and American Classics) and they are not moving even at Full Throttle and with all Brakes released.
Problem with Train Artisan's E7 and F7 Super Chief and American Classics>
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Common problem with MSTS diesels run under Open Rails. In the model's .ENG file, check the MaxPower line. Older models were defined in Kilo Newtons (kn) rather than Horsepower (hp). Change the kn value for the value in hp. As example, MaxPower ( 1496kn ) would be changed to MaxPower ( 2000hp ). This will make the engine move normally. -
An even simpiler way is just change the "kn" to "kw" ( kilo watts ) and they should work without modifying the number. Many older engines were written that way. Have changed them in my collection and found the number matched others of the same class that had been written in kw from the start.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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Okay you made me check my TA engines, and found the same. Here is a comparison of the TA E unit against a 3DTrains E unit. Note: the Max power is off by one so changing the kN to kW will work just fine.
maxpower.jpg
Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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