That's fixed it ! Many thanks. Although I still don't understand why, because the fresh download today which did work didn't have the 'OR' suffix in the siglite dds name. but putting it there now has corrected the error.
Square signal lights on BNSF Scenic Sub.
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Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.👍 1Comment
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I'm going to hazard a guess that you have been looking at TrainSimulations\ROUTES\BNSF_Scenic\sigcfg.dat rather than TrainSimulations\ROUTES\BNSF_Scenic\OpenRails\sigc fg.dat. For most route files (files like the trk and sigcfg), if a file of the same name exists in the "OpenRails" subfolder then the copy in "OpenRails" is loaded instead of the one in the main folder. Changing the file in the main folder would achieve a grand total of nothing as it is simply passed over.
Contributing to ORTS since 2023
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In the copy of the route that I downloaded again today from TrainSimulations the sigcfg.dat files in both the OR folder AND the main folder have the OR prefix but the siglite dds file in the Textures folder does NOT have this prefix, yet the lights display correctly.
However in my original copy of the route, which had the same naming as above, I had to add the OR prefix to the siglite dds file for the lights to display correctly.
Beats me !
Regards,
Nick
( ' boffin0_reprised ' on TikTok )
Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....Comment
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pschlik is correct there are two sigcfg and sigscr files, one in the OpenRails sub-folder, and one in the route folder. In my copy, download done less than a year ago, they both call for "OR_siglight.dds". There is also a blank texture "siglight.dds" in the texture folder. Why(?) As you found out, to work right you need to use the "OR_" texture. Probably your older copy still used the plan "siglight" files but when combining old with new it was replaced by the blank texture.
Typically it is a bad idea to try to combine older versions of routes with newer ones. There are always going to be updates made that differ from the old versions.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.👍 1Comment
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Okay you made me check my TA engines, and found the same. Here is a comparison of the TA E unit against a 3DTrains E unit. Note: the Max power is off by one so changing the kN to kW will work just fine.
maxpower.jpg
Edit - Ooops Posted in Wrong TopicLast edited by oper190; 05-06-2025, 12:03.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.👍 1Comment
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Your problem is nothing to do with the sigcfg file, but rather a missing file in the route textures file. Depending on which sigcfg file you use, the texture file is defined in the LightTex line.
LightTex ( "BNSF ltex" "SigLight.dds" 0 0 1 1 ) or LightTex ( "BNSF ltex" "OR_SigLight.dds" 0 0 1 1 ) . If you have a siglight.ace in your texture folder then change the LightTex line to LightTex ( "BNSF ltex" "SigLight.ace" 0 0 1 1 )Beer is not a matter of life or death, it is much more serious than that.Comment





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