How do Train Sims (ie Openrails) handle scenes with large object counts that would exhaust VRAM?
For example, If one downloaded 500 cars that each had a 4k texture file. That sums up to say 16GB of textures.
How does something like openrails handle this on a video card with 4-8GB of ram?
For example, If one downloaded 500 cars that each had a 4k texture file. That sums up to say 16GB of textures.
How does something like openrails handle this on a video card with 4-8GB of ram?





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