No matter how many other simulators I try, I always find my way back to OR. However, there is one thing I kind of miss from other games that OR (to my understanding) does not currently have, which is realistic grass. OR still uses the same flat terrain textures that MSTS did, and if you want to have any grass sticking up from the ground, you have to add it yourself through objects, which can of course look nice, but if you want the whole tile covered by it, its gonna take forever.
So I wonder if there is a way you could actually implement this using some creativity. I was thinking of having a grass object as a forest object, but that is really only gonna work if your entire tile is flat, which is rarely the case. If you have any kind of hills, the grass object is gonna be floating in the air in many places.
But then I was thinking, what if we made a tiny grass object, like 3 or 4 straws and made that into a forest object that "hugs" the terrain, would it completely kill the performance if this was added to an entire tile?
I am really curious if anyone has ever tried this or tested other solutions.
So I wonder if there is a way you could actually implement this using some creativity. I was thinking of having a grass object as a forest object, but that is really only gonna work if your entire tile is flat, which is rarely the case. If you have any kind of hills, the grass object is gonna be floating in the air in many places.
But then I was thinking, what if we made a tiny grass object, like 3 or 4 straws and made that into a forest object that "hugs" the terrain, would it completely kill the performance if this was added to an entire tile?
I am really curious if anyone has ever tried this or tested other solutions.






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