Tried to run the activity What Goes Up for BNSF Scenic Subdivision Demo route by Trainsimulations.
Running the activity with Open Rails version 1.5.1 stable.
First issue is the frequent message appearing that cars x have derailed despite driving well below the track speed limit and going around gentle track curves. Train speed around 12 mph for track speeds 25 mph and then 20 mph.
Getting frequent messages about car derailments left, right, and center!!!?? Car 0-11 seems to be the principle car that "derails" the most often, with other derailing cars including 0-31, 0-5, and 0-8.
Then the Track Monitor shows a switch which suggests a siding or alternate track route is ahead but on arrival at the switch point (as shown on the Track Monitor) there is no switch and no other track!
All this occurs for only running the activity for about 10 minutes or so.
The frequent car derailing messages seem to be wrong? Cars shouldn't be derailing so frequently at low track speeds and in gentle curves? Is there some bug in the route and or bugs within the cars *.wag files? I haven't checked the cars derailing force statements within their respective *.wag files yet.
And the apparent invisible switch to nowhere? On a quick forum search for this invisible switch issue, it seems these invisible switches may be placed within routes as an aid to prevent broken couplers occurring? If so, these switches are distracting in the Track Monitor in that you are expecting your train to move over to another track shortly but that is not the case. A way around broken couplers is to increase coupler strength values within locomotive and car *.eng and *.wag files respectively I would have thought, and do away with these invisible switches.
Running the activity with Open Rails version 1.5.1 stable.
First issue is the frequent message appearing that cars x have derailed despite driving well below the track speed limit and going around gentle track curves. Train speed around 12 mph for track speeds 25 mph and then 20 mph.
Getting frequent messages about car derailments left, right, and center!!!?? Car 0-11 seems to be the principle car that "derails" the most often, with other derailing cars including 0-31, 0-5, and 0-8.
Then the Track Monitor shows a switch which suggests a siding or alternate track route is ahead but on arrival at the switch point (as shown on the Track Monitor) there is no switch and no other track!
All this occurs for only running the activity for about 10 minutes or so.
The frequent car derailing messages seem to be wrong? Cars shouldn't be derailing so frequently at low track speeds and in gentle curves? Is there some bug in the route and or bugs within the cars *.wag files? I haven't checked the cars derailing force statements within their respective *.wag files yet.
And the apparent invisible switch to nowhere? On a quick forum search for this invisible switch issue, it seems these invisible switches may be placed within routes as an aid to prevent broken couplers occurring? If so, these switches are distracting in the Track Monitor in that you are expecting your train to move over to another track shortly but that is not the case. A way around broken couplers is to increase coupler strength values within locomotive and car *.eng and *.wag files respectively I would have thought, and do away with these invisible switches.







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