I just downloaded the SD&AE route and as it loads it says it needs a sound file. i assume its the MSTS USA2 file. How can i track down this file if i dont have the original routes with msts?
Needing sound file
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If you are using OpenRails it will create a log file on your desktop.
The log will name everything missing from the route.
Search for these files on your computer. If you have the needed files in another route copy them to where the log says they should be.
Randy -
Cheers, Gerry
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I didn't know something like that would be in there. I'll look then still trying to figure all this stuff outComment
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this stuff is like chinese to me can someone help me sort this out here is the bottom half of the log
is it the warning files? or in the mess of stuff below
Information: Platform split by junction at El Centro Industrial A
ENV SIGCFG SIGCFG TTYPE
Warning: File clear_in.sms missing from C:\TrainSimulations\ROUTES\SDA10\SOUND
Warning: File clear_ex.sms missing from C:\TrainSimulations\ROUTES\SDA10\SOUND
Warning: File rain_in.sms missing from C:\TrainSimulations\ROUTES\SDA10\SOUND
Warning: File rain_ex.sms missing from C:\TrainSimulations\ROUTES\SDA10\SOUND
Warning: File snow_in.sms missing from C:\TrainSimulations\ROUTES\SDA10\SOUND
Warning: File snow_ex.sms missing from C:\TrainSimulations\ROUTES\SDA10\SOUND
Information: Allocation for 87,500 particles:
16,800,000 B RAM vertex data
2,100,000 B RAM index data (temporary)
16,800,000 B VRAM DynamicVertexBuffer
2,100,000 B VRAM IndexBuffer
Error: System.IO.FileNotFoundException: Could not find file 'C:\TrainSimulations\ROUTES\SDA10\Sound\ingame.sms '.
File name: 'C:\TrainSimulations\ROUTES\SDA10\Sound\ingame.sms '
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Boolean detectEncodingFromByteOrderMarks)
at Orts.Parsers.Msts.STFReader..ctor(String filename, Boolean useTree) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Parsers.Msts\STFReade r.cs:line 181
at Orts.Formats.Msts.SoundManagmentFile.ReadFile(Stri ng filePath) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\SoundMan agmentFile.cs:line 70
at Orts.Formats.Msts.SharedSMSFileManager.Get(String path) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\SoundMan agmentFile.cs:line 46
at Orts.Viewer3D.SoundSource.Initialize(Viewer viewer, WorldLocation worldLocation, Source eventSource, String smsFilePath) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:line 718
at Orts.Viewer3D.SoundSource..ctor(Viewer viewer, Source eventSource, String smsFilePath, Boolean isUnattenuated) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:line 565
at Orts.Viewer3D.World..ctor(Viewer viewer, Double gameTime) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World .cs:line 88
at Orts.Viewer3D.Viewer.Initialize() in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewe r.cs:line 510
at Orts.Viewer3D.Processes.GameStateRunActivity.Start (UserSettings settings, String acttype, String[] args) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\GameStateRunActivity.cs:line 352
at Orts.Viewer3D.Processes.GameStateRunActivity.Load( ) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\GameStateRunActivity.cs:line 237
at Orts.Viewer3D.Processes.LoaderProcess.Load() in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\LoaderProcess.cs:line 160
at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\LoaderProcess.cs:line 140
at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\LoaderProcess.cs:line 111
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Loader: Time = 00:00:17.6784172 ms
Loader: Expected = 13,047,557 bytes
Loader: Actual = 13,180,584 bytes
Loader: Difference = 133,027 bytes (1.0%)
Information: Game.PopState()
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in light of starting another post i downloaded the tennessee pass route and the roadbed is missing i have xtracks and new roads what would i be missing Open Rails 2024-06-12 05-30-58.pngComment
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is you installed it here (C:\TrainSimulations\ROUTES) after installing any of the TS routes that is why. there are many topics about why not to do thisComment
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You have which sorted out? I see two issues here, the sounds issue and the (weekly event) incorrect placement of MSTS routes into the same installation as Trainsimulations OR grade routes.My Open Rails videos https://www.youtube.com/@lakecities3663/videosComment







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