^Hi Neil,
Note in my example that I was running on Blackfoot 3, which is not signaled. I have run similar activities on signaled routes, and they will often run fine. Occasionally, though, I will have to use the Dispatch window to manually set a signal to get the desired result for an AI train. Most of the time, for the player train, I can just use the Tab key to get Dispatcher permission to pass signal displaying stop.
Note in my example that I was running on Blackfoot 3, which is not signaled. I have run similar activities on signaled routes, and they will often run fine. Occasionally, though, I will have to use the Dispatch window to manually set a signal to get the desired result for an AI train. Most of the time, for the player train, I can just use the Tab key to get Dispatcher permission to pass signal displaying stop.








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