Updated: Thanks For The Help All, Problem Fixed.
Erick/NAVS FMC Covered Hopper OR Kit Help
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Hi.
I'm not following all you stated - but - with Erick's files - you never touch his base install or rename/move/edit shapes - just leave that directory alone. You don't need the shapes in your paint directory.
If you want a working model of how it's done - download one of my tank car paints from the lib.
They're simply drop and go.
Regards,
Scott -
I recently converted 128 various FMC repaints from a few different authors using the single hard-coded shape and default NAVS .wag files. Decompressing the shape and renaming the ace/dds reference without touching the hard code portion has worked flawlessly for me.Andrew Collins
CSX Sand Patch Grade for ORTS (65%)
www.youtube.com/@rrdiesel87
www.trainsimulations.netComment
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Spent a couple of days last week converting all of my old hoppers to this kit - very nice results. Glad I made the time to do it.
Neil
Chicago Railroading FanComment
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It would perhaps help if you noted which Hopper set/file you are trying to upgrade with Erik's kit. His system of Models, Textures and Wagon files/Include files are much different than your standard MSTS repaints. I would carefully read the included documentation several times as well as looking at some of his other kits to see how things are arranged.
If the car you are trying to convert is a single car in its own directory then there only needs to be the main texture, which you will rename from its original name to "FMC_4700_JeffA_T.ace" and the new wagon file which will be much shorter than the original, the shape file all the other textures and the include files are contained in the NAVS_COMMON directory which you put in your TRAINSET directory as per the instructions.
If you are converting say one of the new repaints that were recently released then you will need to copy one of the two shape files form the paint kit located in the directory "NAVS_COMMON\RSeries\JA-FMC_4700\Files" There are two shape files, one that uses truck textures from the directory that the main texture and wagon file are in and one that uses the stock truck texture that is in the NAVS_COMMON directory. If you don't want a unique truck texture for your upgrade use the shape file that says "-hardcoded" at the end. copy that shape and paste it into your cars folder to be converted. (at this point I would decompress this file and then make how many ever copies of it you need to replace Jeff's shapes with. then rename them to match the original shapes and edit each shape file changing the main texture from "FMC_4700_JeffA.ace" to the name of the texture file for that car, if this is one of the newer ones then also change the file type from .ace to .dds. Save and re compress your files and update the wagon files as per the repaint instructions.
here is an example of a wagon file I upgraded yesterday from " ORTS_FMC_Hoppers_BNSF_Set_1" from the file library.
Wagon ( BNSF435360
Type ( Freight )
WagonShape ( BNSF435360.s )
Name ( "HOPPER FMC BNSF 435360" )
Comment ( FMC hopper shape by NORTH AMERICAN V-SCALE. 2024 reskins by Peter O'Neill. )
Include( "include/AAR_Type-E.inc" )
Include( "include/Hopper_FMC_4700_LD.inc" )
)
NAVS_JeffA_hopper.jpg
and here is the car in TSRE consist editor.
Once you understand how his system works you can convert them quite easy.
Here is how one of the converted sets folder looks when finished.
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This gallery has 1 photos.Last edited by Darkhorse427; 01-27-2024, 04:16.Comment
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Thanks for the help & reply! I must be doing it backwards( oops,lol ). Anyway, I'm currently viewing this from My Phone &'ll try this later. See, it's trying to get it to appear in TSRE for me( but you happen to "open & write" My Steps I need to try. So sorry in advance, I'm slow.Comment
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You are welcome.
Not at all, His method of arranging files is unorthodox to the way traditional MSTS ones were because he is making use of Open Rails' ability to use a remote shape file as well as multiple animations. I took me some getting used to but it works very well and helps to keep your fleet standardized as all of the physics are from common files. once you get the hang of it, it suddenly makes perfect sense.Comment
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Well said, Open Rails implementation of include files, OpenRails folders, remote shapes and other coding advancements take getting used to ... once you "get-it" the bulb-in-the-brain turns on --- myself I use a small appliance lamp. 😉
...and Erick's NAVS set -- freeware and payware -- are extraordinarily well done in all aspects.
Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=smallComment
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I agree, I think I have purchased just about all of them except the BN hoppers and Soo GP7's which will probably be my next pay ware purchase.
Well said, Open Rails implementation of include files, OpenRails folders, remote shapes and other coding advancements take getting used to ... once you "get-it" the bulb-in-the-brain turns on --- myself I use a small appliance lamp. 😉
...and Erick's NAVS set -- freeware and payware -- are extraordinarily well done in all aspects.Comment
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Once more I'm replying to this one. I'm now currently on My Laptop with The ORTS Install. Anyway, I tried my best to "Follow Along" & do with your Instructions. Well,..It worked(s)! Thank you! They now show up in TSRE. At first I was confused thinking One Shape per Re-paint,ok how's it going to? Then the other one being tested wasn't showing/appearing correctly( TSRE's a Big Help, but yet "Tells on you,lol ). Must re-member to Name Correctly( My Error, oops ). That took care of that problem. BUT, My other problem in deed that I was doing It in "Reverse". Well, I brought the 2 cars into The ORTS Game Folder, Updated Their .Wags, deleted old .s files, & gave them the Newer NAVS "FF-HardWare" Clone( That also was My mistake I fixed,lol ). Once done they appear. Btw, which 2 cars? Well, Few Years back BEW did both BNSF Gunderson & CR H54 PS-2s that fit The FMC as well. So, I tried it on NAVS & looks wonderful!Last edited by marklester01; 01-27-2024, 23:52.Comment





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