Steam Locomotive Smoke

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  • BrandonS261
    Senior Member



    • Apr 2019
    • 307
    • Twin Cities
    • ORTS

    #1

    Steam Locomotive Smoke

    Hey everyone,

    So I am not sure if this is possible with OR yet but I have been watching YouTube videos on how to produce smoke and steam in Blender. Now watching the videos I think there needs to be multiple smoke simulations and not just one single one and have it be depending on weather, locomotive stack and other properties to make it more realistic in Open Rails. That being said I am willing to make some new smoke for Open Rails and test it out but I am not sure about the coding in this matter and if this would fix our smoke issue in Open Rails.

    Here is a very good video I found on how to produce smoke in Blender. https://www.youtube....h?v=uT127TSmBwU

    Hear me out on this one! We can not just keep using ONE main smoke for ALL of the smoke on a steam locomotive and here is what I have come up with so far!

    There will have to be multiple different kinds of smoke for steam locomotives as everyone of them would act differently depending on how the locomotive and environment acted. Say there will be one for just drifting, one for when the throttle is wide open and starting out, one for the middle of the road and then one for the cylinder cocks, then a 5th one for all of the appliances on a steam locomotive. I think then we will have to do 5 different ones for cold weather, then another 5 for wet and foggy weather. Yes I know I am proposing about 20 to 30 different kinds of smoke but in order for it to look realistic I believe this would be the best option for us. We will also be able to put different textures on every type of smoke as well so it wont just be one texture for everything.

    Let me know what you guys think and let me know if this would be possible in Open Rails because I feel this would drastically improve steam locomotives in Open Rails.

    Brandon​
  • superheatedsteam
    Senior Member


    • Jun 2004
    • 764
    • Perth, WA, Australia.

    #2
    The following video demonstrates exporting particle animations as glTF so it may be possible.





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    Comment

    • BrandonS261
      Senior Member



      • Apr 2019
      • 307
      • Twin Cities
      • ORTS

      #3
      Thank you! I know this would end up being a lot of work, research and figuring out if it would even be possible to do in Open Rails but I am willing to give it a shot.

      Brandon

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