Hello everyone, I would like to discuss several important technical issues with the simulator program and its expansion software developer, or three-dimensional landscape and digital art design masters here: can the rolling stock and landscape/scenery object add-ons designed and produced for Railworks/TrainSimulator program be effectively imported or converted into this MSTS/OpenRails program (convert it from the add-ons in the Railworks/TrainSimulator program to the available add-ons which the MSTS/OpenRails program belongs), thus becoming its available rolling stock and landscape/scenery object add-ons. The specific reason is: I personally saw a very beautifully well-made spectacular real-world heavy-duty freight landscape route and a series of supporting heavy-duty freight rolling stock plug-ins and landscape/scenery object add-ons, but this is specially made for the Railworks/TrainSimulator program. I am considering that it would be better if I could import or convert these exquisite masterpieces into this MSTS/OpenRails program (convert it from the add-ons in the Railworks/TrainSimulator program to available add-ons which the MSTS/OpenRails program belongs), so that it can not only bring us valuable and realistic operation experience process, but also can enrich the content of the add-ons such as rolling stock and landscape objects of the MSTS/OpenRails program, and can fill in a series of blanks in the related fields/realm of the expansion add-ons of MSTS/OpenRails program. If this can be done, it would be great (otherwise, you have to remake new rolling stock and landscape/scenery object add-ons, etc.). In this regard, I personally believe that in addition to obtaining the support of the original authors of the design and production of these rolling stock and landscape/scenry objects, there are still many technical problems that need to be solved. We need the strong support of its original author and the three-dimensional digital art design software package to finally achieve the grand goal of importing or converting it from the Railworks/TrainSimulator program to this MSTS/OpenRails program.In fact, what I want to say is that in terms of the fidelity of the simulator operation and the overall architecture of the program, the simulator programs such as MSTS, RailSimulator and Railworks/TrainSimulator developed by Kuju and later Dovetails and the other studios are independent and incompatible with each other. In other words, add-ons such as all kinds of routes, rolling stock and landscape/scenery objects between them cannot or do not support universal or shared, that is to say, they are not effectively compatible, and the mainstream versions of the TrainzRailroadSimulator simulator program seem to have been compatible with each other for many years, and it's compatible from top to bottom for their routes, rolling stock or landscape/scenery objects are all in the same line, that is to say, they seem to be common or shared between them. Well, I hope you can understand or understand what I mean in general, and discuss it as fully as possible. Thank you first.In addition, the train simulator fans still remember whether the Microsoft Train Simulator 2 program developed by ACES Studio many years ago is compatible with the Microsoft Train Simulator program developed by Kuju Studio from top to bottom, that is, this Microsoft Train Simulator 2 and Microsoft Train Simulator program can be common or shared with add-ons such as all kinds of routes, rolling stock, and landscape/scenery objects eventually?!I want to discuss this issue with the technical genius/experts here. In addition, I would like to ask again, which simulator program can now realize the real operation process of the hump shunting or the lead line shunting operation at the marshalling station or shunting yard. I very much hope that our MSTS program successor-OpenRails program can finally be realized. In any case, I hope you can give full play to the spirit of cooperation and technical advantages of the group, overcome technical difficulties through hard work and rigorous software testing, and achieve ultimate success at last. Anyhow, I am waiting for your good news/I am looking forward to your reply on it here/I am also waiting for your reply on it here. Well, let us have free time to discuss the above issues. Thank you first/Thank you in advance. And all my best wishes/greetings to you!See you. Good luck
The discussion on the several technical issues with train simulator program developer
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I don't wish to disrespect anyone, but is that, quite difficult to read post, for real??
The problems of converting models from one sim's standards, with particular regard to graphics, to another has been discussed several times elsewhere.
Ged -
Yeah I’m not reading all of that LOLComment
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Excuse me, could you leave me one or more link addresses to the articles on this topic here, thank you very much in advance! I'm looking forward to your reply on it! See youComment
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Here's the answer that you are looking for, but probably not the answer you want:
There are no tools to convert anything from TS20xx to OR, and unless you're the original developer of the 3D assets, or have access to the original developer's source files, you're not going to be able to get them into OR. Open Rails and TS20xx aren't compatible, just as Grand Theft Auto V isn't compatible with Super Mario Bros. 3. It's just as simple as that.
It also doesn't make sense for the limited pool of OR developers to expend energy reverse-engineering assets from other games in an effort to somehow figure out how to make them work in OR. They already have their hands full with the Monogame migration, fixing bugs, and the ongoing work on the new OR-native model format. This doesn't even take into account future wants/needs like integrating advanced shaders. Taking energy from these pursuits is going to do a lot more harm than having fewer models in the long run, especially given that so much of the content for TS20xx is seriously dated already.
Apologies if that comes across as curt, which isn't the intention, but I think it's awfully presumptuous to assume there is or should be some sort of path for content between two games that aren't compatible or related in any way just because they fit into the same overall genre. That would be like asking Rare to make assets from Sonic 2 compatible with Banjo Kazooie.Comment
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Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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Yep, convince me that's not AI generated...If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Last edited by R. Steele; 09-03-2023, 01:23.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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I'm rarely in favor of deleting something, but I think in this case it's the right thing to do - it can be done nicely - delete the thread and send a PM to the author inviting them to re-ask the question in a more condensed manner with proper formatting.
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I though about it, but there is a chance that this wasn't AI spam, but is AI translated from another language.
Erick's answer applies, so I'll leave it.
We have seen some AI generated posts lately. This one has some traits of that, but was specific enough that the intent and line of questioning might be real.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Since we have such concerns about AI being involved... I went to the next step and *ASKED* an AI to rewrite the original post.
Hello everyone,
I want to talk about some technical matters regarding our simulator program and its expansion software. Specifically, I'm interested in figuring out if we can take the add-ons made for Railworks/TrainSimulator and make them work in the MSTS/OpenRails program. Essentially, I want to convert these add-ons so that they can be used in both programs.
The reason behind this is that I've come across some fantastic heavy-duty freight routes and rolling stock add-ons made for Railworks/TrainSimulator, and I'd like to bring them into the MSTS/OpenRails program to enhance our experience and expand our add-on options.
However, this process poses technical challenges, and we'll need help from the original creators and the right software tools to make it happen.
It's important to note that programs like MSTS, RailSimulator, and Railworks/TrainSimulator are not compatible with each other when it comes to add-ons like routes and rolling stock. Unlike them, TrainzRailroadSimulator versions are known for their compatibility across the board.
I hope this clarifies the situation. Let's discuss this and other compatibility issues. Thank you for your input.
Additionally, I'd like to explore if Microsoft Train Simulator 2 can work smoothly with the older Microsoft Train Simulator program in terms of sharing add-ons like routes and rolling stock. Any insights from our technical experts would be appreciated.
Lastly, I'm curious if any simulator program currently supports realistic hump shunting or lead line shunting operations at marshalling stations or shunting yards. It's my hope that OpenRails, our MSTS successor, can eventually achieve this. I look forward to your help in overcoming technical challenges and making this happen.
Thank you for your replies in advance, and let's set aside some time to discuss these topics. Best wishes to all, and see you soon. Good luck!
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Just Blender now, 3DCrafter only when I have to.
Formerly The Keystone Works (All Permissions Granted)
Things I work on: https://github.com/pwillard
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Yeah, that's a good example, Pete. Let's not confuse AI assisted with the growing volume of AI generated spam we are starting to see.
AI assisted for someone who doesn't have English as a language is a huge lift. We've had members here who can't type due to strokes or other physical impairments (yet can still enjoy the game through a RailDriver or other assistive device) and have to use speech to text. From my own experience, it's a little bit difficult sometimes to go back and put proper punctuation in place, or do so when you're composing.
I don't want to discourage folks who might have a hard time translating or even conveying what they're trying to ask.
Last edited by eric; 09-03-2023, 08:20.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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( still not wearing moderator's hat ) Did not think it through enough, reconsidered, changing vote. Pete's example and Eric's last post helped.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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When it comes to developing a train simulator program, there can be several technical challenges that developers face. These issues can range from performance optimization to realism in simulation, and they often require the expertise of software testing companies in the UK to address effectively.- Performance Optimization: Train simulators are complex software that demand high-performance capabilities. They need to render detailed environments, simulate multiple train systems, and provide a seamless experience to users. Performance bottlenecks can arise, and software testing companies can help identify and resolve these issues, ensuring the simulator runs smoothly on a variety of hardware configurations.
- Realism and Accuracy: Train simulators must replicate real-world train operations with the highest degree of accuracy. This includes mimicking train behavior, signals, and environmental conditions. Software testing experts can work closely with developers to verify that the simulation is realistic and adheres to industry standards.
- User Interface and Experience: User interfaces in train simulators should be intuitive and user-friendly. Any technical issues related to the user interface can negatively impact the user experience. Testing companies can conduct usability testing to identify and rectify issues, enhancing the overall experience.
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