Mullens Pass adding helpers problem

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  • richpeo
    New Member
    • May 2010
    • 9

    #1

    Mullens Pass adding helpers problem

    Hello,

    I was on the Mullens Pass activity LAUMIS West. After building your train you head to Helena Junction where the 4 helper locomotives wait.

    I followed the PDF instructions by splitting the train between car 0-12 and 0-13, pulled the front of the train forwards and stopped the front portion with brakes at suppression and reverser neutral. I then jumped to the helpers to cut them in but as I pulled the out the front portion was off on its own. I stopped the helpers and jumped back to the player locomotive and it seems AI takes over and it will just leave the scene. I tried again tying the handbrakes and engaging emergency but still the player portion will just take off on it's own.

    What am I missing?

    Thanks.
  • CSRX
    13500 Post Veteran



    • Oct 2005
    • 13646
    • Lincoln, ME
    • English
    • ORTS

    #2
    Which version of ORTS are you using?
    this problem didn't occur on the previous install with the Mullan Pass occured.

    Just move the first portion ahead of the dirt crossing on the other side of the bridge. Reverser in neutral, brakes applied full, not suppression mode, not entirely sure why anyone does this.. I've seen new engineers do this in real life and it makes absolutely no sense to me.. anyways.
    Be sure to go into manual mode too, before swapping over.

    I haven't tested these helper activities in ORTS 1.5.1, but I did run them all when they first came out and didn't have any issues like this.
    -Shawn K-
    MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
    ​

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    • geepster775
      2500 Post Veteran


      • Sep 2006
      • 2846
      • .
      • General

      #3
      Sounds like you were not in manual mode, as would be confirmed on the track monitor, before jumping over to the helpers.
      My Open Rails videos https://www.youtube.com/@lakecities3663/videos

      Comment

      • richpeo
        New Member
        • May 2010
        • 9

        #4
        Hello all, found the issue, seems I had the testing version of OR downloaded, reverted to the stable version and run the activity fresh.

        All is now working as intended, Thanks all!

        Comment

        • R. Steele
          3500 Post Veteran

          • Feb 2013
          • 3928
          • known universe
          • ORTS

          #5
          You should carefully document this and present it as a bug...appears something may be broken in the Testing version that worked in the stable.
          You did not mention if you are using the most recent stable version 1.5?
          Cheers, Gerry
          "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
          It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
          Forever, ridin' drag in railroad knowledge.
          Audi, Vide, Tace, Si Vis Vivere In Pace​

          https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

          Comment

          • richpeo
            New Member
            • May 2010
            • 9

            #6
            Hello, I was using the current testing build, I am now on V1.5.1 which is the current stable version. On the testing version, as described the front portion was parked as instructed just past the crossing. As soon as I jumped into the helpers the front portion seemed to get an AI driver and took off toward the pass. I jumped back into the player train and it was going uphill at about 35 mph. I wish I'd kept the log but I didn't think it might be an unknown bug. Sorry about that.

            Comment

            • R. Steele
              3500 Post Veteran

              • Feb 2013
              • 3928
              • known universe
              • ORTS

              #7
              No worries, more than likely what happened is what geepster described. Following Shawn's instructions and making sure you are in manual mode should insure everything works as it should.
              Cheers, Gerry
              "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
              It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
              Forever, ridin' drag in railroad knowledge.
              Audi, Vide, Tace, Si Vis Vivere In Pace​

              https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

              Comment

              • CSRX
                13500 Post Veteran



                • Oct 2005
                • 13646
                • Lincoln, ME
                • English
                • ORTS

                #8
                No need to apologize. This is how we find things that get oddly changed in ORTS and try to keep the good things going.
                -Shawn K-
                MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
                ​

                Comment

                • geepster775
                  2500 Post Veteran


                  • Sep 2006
                  • 2846
                  • .
                  • General

                  #9
                  I just ran this activity up to inserting the helper using the latest testing version and I was able to jump from the player to the helper without the head-end of the train taking off. So there is no squirrely code factor here. I fall back on my original assumption that the OP did not have the player train properly in manual mode prior to jumping off. As any player train erroneously left in auto mode will become a moving AI once the user jumps to any other train consist.
                  My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                  Comment

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