First, what is a slug?
Next, what can we do? A .wag file models an element that is dragged by an element that has motive force/tractive effort. A slug has tractive effort but NO motive force. A slug receives its tractive effort from an element that has motive force/tractive effort, which would be an engine of course. I do not want a fake slug with an "engine", which is currently what I see as examples in the library.
Is there an example .eng that demonstrates how to emulate a slug connected to an engine? The only way that I can see this being implemented is to have a model that has both an engine and slug attached (hopefully articulated at the coupler) and thus the tractive effort is somehow distributed between the engine and the slug. You could never uncouple the slug from the engine.
Is there a better way? Maybe an example to learn from?
Thanks in advance,
Steve
Next, what can we do? A .wag file models an element that is dragged by an element that has motive force/tractive effort. A slug has tractive effort but NO motive force. A slug receives its tractive effort from an element that has motive force/tractive effort, which would be an engine of course. I do not want a fake slug with an "engine", which is currently what I see as examples in the library.

Is there an example .eng that demonstrates how to emulate a slug connected to an engine? The only way that I can see this being implemented is to have a model that has both an engine and slug attached (hopefully articulated at the coupler) and thus the tractive effort is somehow distributed between the engine and the slug. You could never uncouple the slug from the engine.
Is there a better way? Maybe an example to learn from?
Thanks in advance,
Steve







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