Hello. A couple days ago, I was running the NS Pocahontas route and went a bit too fast around a curve and had a couple of my railcars derail. Is there any way to rerail a derailed car? I looked in the manual, but couldn't find anything, unless I just overlooked it.
Thanks for your help!
Honestly, I don't believe that was included in the design, and derailments were still in the initial phases of implementation a few weeks back.
My understanding is it's a warning on the screen at this point, so if you want to pause for a couple hours and fake rerailing, go for it.
Perhaps one of the folks a little more active in the ORTS design forums (private for the dev team only and not hosted here) might know if they've now become more than just the passive warning and an activity ender sort of like derailments and ignoring a signal used to be in MSTS.
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In Open Rails ( afaik ) derailment is passive with a screen warning with car/cars numbers --- no actual derailment occurs.
Uncheck "curve dependent speed limit" in the Simulations Tab. There have been discussions but physical derailment is not fully implemented...couplers will break, that has been implemented --- also coupler animations have been implemented.
Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge. Audi, Vide, Tace, Si Vis Vivere In Pace
I respectfully disagree, I was switching hoppers on the GMO-IC-CN route and some of the cars skipped the derail and went off. I don't have any current proof of it nor do I have a short vid showcasing the skipped derail.
Thanks for the responses! I forgot to mention I was using the NY Monogame version of Open Rails. I didn't think to actually look at the cars in question..I just saw the message pop up and started looking thru the manual. If it happens again, I'll inspect the cars and will take a screenshot if they're actually derailed.
I respectfully disagree, I was switching hoppers on the GMO-IC-CN route and some of the cars skipped the derail and went off. I don't have any current proof of it nor do I have a short vid showcasing the skipped derail.
Interesting... they actually picked the switch?
Early on, there was a way to move the points with a train over them, so maybe that bug returned...
I've also seen some anomalous behavior with switches and derails (which are really switches functionally...) after editing with TSRE, and they are quite intermittent & random.
If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!
I respectfully disagree, I was switching hoppers on the GMO-IC-CN route and some of the cars skipped the derail and went off. I don't have any current proof of it nor do I have a short vid showcasing the skipped derail.
Was this a ScaleRail derail by chance? Those have a diverging path that cars will follow when the derail is set
I believe it was, I'm not 100% sure on that, but it appeared so bizarre.
Yep, I've seen that, there was some discussion about how the bug occurs, specific to certain routes and the rail choices by the builder, not a true coded physical derail as some have asked about.
Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge. Audi, Vide, Tace, Si Vis Vivere In Pace
I actually derailed a train engine on my first run in this game, that too in the tutorial. However, there is no skidding or anything violent. In this game you know a derailment occurs when you put throttle to 1 and after a while it seems as if you jumped back wards and throttle is idle. This happened to me at the end of a rail line. By the way, there are no bumpers in the tutorial to tell off an ended rail.
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