NaN Power with latest Experimental Version

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  • Don6218
    1500 Post Veteran
    • Jun 2009
    • 1834
    • Oshawa ON

    #1

    NaN Power with latest Experimental Version

    Hello all, I upgraded to the latest Experimental Version of OR, I got "NaN Power" with no movement with all trains that I tried, even on different routes that were all working fine with the previous version.
    The Log-Files are already deleted, unfortunately. But I changed back to the latest Stable-Version all is well now. Back to Simming.
    Just a note to let you know. No reply is necessary. I will try the Experimental Version again later.
  • geepster775
    2500 Post Veteran


    • Sep 2006
    • 2846
    • .
    • General

    #2
    Yea, there's an issue with the latest x237 testing version. It ran okay on straightaways until I hit a curve of any kind

    I backed off to an older testing version x120 that I had on hand and was waiting until the next weekly.


    https://www.youtube.com/watch?v=x971_m4_sVw



    Nothing was showing in the log using OR equipment on OR routes. Nothing bombed either. It just lasped onto a stuck wheel spinning state. When I ran MSTS equipment on an MSTS route (Lasalle) then it would bomb back to desktop with an error


    Error: System.OverflowException: Value was either too large or too small for an Int32.
    at System.Convert.ToInt32(Double value)
    at Orts.Simulation.Physics.Train.UpdateSectionStateEx plorer() in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\Orts.Simulation\Simulatio n\Physics\Train.cs:line 9018
    at Orts.Simulation.Physics.Train.UpdateExplorer(Singl e elapsedClockSeconds) in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\Orts.Simulation\Simulatio n\Physics\Train.cs:line 2913
    at Orts.Simulation.Physics.Train.Update(Single elapsedClockSeconds, Boolean auxiliaryUpdate) in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\Orts.Simulation\Simulatio n\Physics\Train.cs:line 1864
    at Orts.Simulation.Simulator.Update(Single elapsedClockSeconds) in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\Orts.Simulation\Simulatio n\Simulator.cs:line 709
    at Orts.Viewer3D.Viewer.Update(RenderFrame frame, Single elapsedRealTime) in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\View er.cs:line 815
    at Orts.Viewer3D.Processes.GameStateViewer3D.Update(R enderFrame frame, Double totalRealSeconds) in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Proc esses\GameStateViewer3D.cs:line 122
    at Orts.Viewer3D.Processes.UpdaterProcess.Update() in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Proc esses\UpdaterProcess.cs:line 128
    at Orts.Viewer3D.Processes.UpdaterProcess.DoUpdate() in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Proc esses\UpdaterProcess.cs:line 108
    at Orts.Viewer3D.Processes.UpdaterProcess.UpdaterThre ad() in C:\Jenkins\jobs\Open Rails Testing\workspace\Source\RunActivity\Viewer3D\Proc esses\UpdaterProcess.cs:line 74
    at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()
    Last edited by geepster775; 02-22-2022, 17:01.
    My Open Rails videos https://www.youtube.com/@lakecities3663/videos

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    • daniellouwrens
      1500 Post Veteran

      • Sep 2005
      • 1730
      • Gandangara Estate, Sutherland Shire. N.S.W, Australia.

      #3
      So did you guys use the OR bug reporting system??
      Daniel - Sydney (Glad I'm not in Townsville)
      It used to be my favourite place in the world.

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