Driving Other Consist?

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  • FireEngine
    Senior Member

    • Nov 1999
    • 209
    • Fairmont,WV
    • General

    #31
    What is the name of Carlo's Helper Activity you donwloaded scottb613? I like to have it to see what it looks like?

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    • scottb613
      2500 Post Veteran


      • Apr 2003
      • 2848
      • Downeast Maine (soon)
      • ORTS

      #32
      Hi…

      Yeah - this was years ago - this is not a “new” feature in ORTS - IIRC - it was embedded in a thread that Carlo authored introducing every one to the features he created. It was probably on Elvas as that seems to be where most of the significant development conversation takes place. You could build an activity really simple as a test - just have your AI Helper path drive into the back of a player train - you’ll see it attach - as mentioned previously - I forget how you trigger the disconnect after the help up the hill. You need to have the player and helper paths - the same - to the point of disconnect.

      Regards,
      Scott


      Sent from my iPad using Tapatalk
      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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      • scottb613
        2500 Post Veteran


        • Apr 2003
        • 2848
        • Downeast Maine (soon)
        • ORTS

        #33
        Hi Folks,

        Here's another thread that may be of interest - looks like activity demo posted:
        http://www.elvastower.com/forums/ind...shunting-mode/

        Regards,
        Scott
        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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        • meeshu
          Senior Member
          • May 2010
          • 373

          #34
          Originally posted by PeterB
          Thanks for the comments.

          . . .

          The other outstanding issue is to have some means of determining when my (player) train has stopped at (or near) a certain location before enabling the AI helpers to move to couple to my (player) train!

          So how to achieve that last part, please!?

          Thank you.
          I'm also interested to know how to get AI consists to move (and couple to player consists) when player trains have stopped (at a specific location)!?

          I have had a look a various posts here and at Elvas, but have yet to find an answer.

          So the AI consists have to wait until player train reaches and stops at a specific location before allowing the AI consists to move.

          So how to achieve this, please!!??

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