Backwards compatibility is important, but is not 100% ecompassing nor should it be forever. There has to be some form of obsolescence planning involved, pathways to move users away from obsolete and unusable material. Already we have route design techniques that when optimized for Open Rails make the routes unplayable in MSTS. Same goes for activities. Activities are designed today that use features in open rails that make them unplayable in MSTS. New payware rolling stock being assembled from former MSTS multi-part shapes and produced now as one-piece shapes that exceeds MSTS capabilities.
In another thread, Randy stated he only uses 4 GB of his 30 GB TRAINSET folder. He found out that 87% of that 30 GB was unused, most of it likely comprised of abandoned or unsupported freeware. He did the responsible thing and actually analyzed and managed his TRAINSET folder. I have a hard time supporting perpetual compatibility with a bunch of unused material just to accommodate those who are lazy and feel exempt from applying the same analysis. There has to be a mechanism to slowly peel away from past.
ORTS has lost more users to new sim franchises that came along simply because it has not moved fast enough to escape the MSTS gravitational pull of limitations.
In another thread, Randy stated he only uses 4 GB of his 30 GB TRAINSET folder. He found out that 87% of that 30 GB was unused, most of it likely comprised of abandoned or unsupported freeware. He did the responsible thing and actually analyzed and managed his TRAINSET folder. I have a hard time supporting perpetual compatibility with a bunch of unused material just to accommodate those who are lazy and feel exempt from applying the same analysis. There has to be a mechanism to slowly peel away from past.
ORTS has lost more users to new sim franchises that came along simply because it has not moved fast enough to escape the MSTS gravitational pull of limitations.








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