Creating SkyDomes

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  • phydeaux
    Senior Member


    • Nov 2005
    • 191
    • Grand Rapids, Michigan, USA.
    • ORTS

    #1

    Creating SkyDomes

    I have some fairly interesting sky photos that I've taken and would like to try my luck at possible creating some skydomes. Do any of you know where I might find information on creating skydomes from photographs? Thanks in advance for any direction or guidance you might have.

    Larry
    Larry Steiner
    Grand Rapids, MI
    (CSX Country)
  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #2
    Originally posted by phydeaux
    I have some fairly interesting sky photos that I've taken and would like to try my luck at possible creating some skydomes. Do any of you know where I might find information on creating skydomes from photographs? Thanks in advance for any direction or guidance you might have.

    Larry
    Hi Larry,

    Spent a great deal of time and even some cash trying to build a better skydome for ORTS. There are some serious distortion issues inherent in the skydome texture application within ORTS that can only be fixed by a developer. Sadly - I didn't have much interest from any of the developers while I worked on it or it could have been just beyond what they know. I believe the guy who initially worked the environment left long ago.

    That said - if you have a standard panoramic image - you can use "distortion effects" in a paint program to give it polar coordinates - so it matches the texture you see in the current skydome.

    You can follow my trials and tribulations here:


    There's a link in my thread to a 10,000x10,000 pixel skydome test.

    Regards,
    Scott
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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    • baldwin
      6000 Post Veteran


      • Nov 1999
      • 6358
      • Chippenham, Wiltshire, UK.
      • ORTS

      #3
      Is there any valid reason why we are using a dome for the sky. Both ATS and ETS2 use a box and that looks very good when compared to our dome.
      Beer is not a matter of life or death, it is much more serious than that.

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      • scottb613
        2500 Post Veteran


        • Apr 2003
        • 2848
        • Downeast Maine (soon)
        • ORTS

        #4
        Originally posted by baldwin
        Is there any valid reason why we are using a dome for the sky. Both ATS and ETS2 use a box and that looks very good when compared to our dome.
        Hi Mervyn,

        As I’m pretty sure you dabble on both side of the fence - as do I - even FS9 has far better skies than we do in ORTS (which I’ve edited before). Given our present conundrum with texture distortion - anything would be an improvement - Hah - well maybe not the environmental mess that MSTS was.

        I had plans to generate all kinds of different skydomes with Terragen to represent various weather conditions - however - the distortion of the final images by the sim didn’t make it worth my while.

        I think it’s just lack of time/interest/skill from a qualified ORTS developer - to work on the environment. I’m fairly competent with textures and would gladly work with someone who can code - to improve this aspect of our sim for all.

        Regards,
        Scott


        Sent from my iPad using Tapatalk
        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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