Got a bit of a weird issue here. I'm running a self-created activity, and I'm having an AI train disappear on me as it's entering the siding at Gladwick.
In terms of prelude, the player is eastbound and holds the main at Gladwick while the westbound AI takes the siding. The timing is such that the player encounters a clear-to-stop signal at the west end while the AI is approximately two-thirds of the way into the siding. Upon rounding the corner and approaching the east end of the siding, the AI train will briefly 'snap' to the mainline while it's last few cars pass the switch before disappearing completely. The signal then clears for the player, but the AI train remains removed from the activity.
Both the player path and AI path have passing paths set up at every siding, and the AI path originates east of Capreol and terminates west of Foleyet, so it's not like it just drops in out of nowhere. I checked the AI path in Track Viewer, and nothing looks abnormal at Gladwick.
I've tried this activity twice. Initially, I was running with activity randomization level 1. I turned it back to zero, but I'm still getting the same issue.
I'm fairly new to creating activites in OR, but I'm a vet from the old MSTS days, so I've got a reasonable grasp of what needs to happen and how to set things up. I've ran most of the TrainSimulations activities for this route, as well as a previous self-created one, and all ran flawlessly.
Any ideas as to what could be going on here?
In terms of prelude, the player is eastbound and holds the main at Gladwick while the westbound AI takes the siding. The timing is such that the player encounters a clear-to-stop signal at the west end while the AI is approximately two-thirds of the way into the siding. Upon rounding the corner and approaching the east end of the siding, the AI train will briefly 'snap' to the mainline while it's last few cars pass the switch before disappearing completely. The signal then clears for the player, but the AI train remains removed from the activity.
Both the player path and AI path have passing paths set up at every siding, and the AI path originates east of Capreol and terminates west of Foleyet, so it's not like it just drops in out of nowhere. I checked the AI path in Track Viewer, and nothing looks abnormal at Gladwick.
I've tried this activity twice. Initially, I was running with activity randomization level 1. I turned it back to zero, but I'm still getting the same issue.
I'm fairly new to creating activites in OR, but I'm a vet from the old MSTS days, so I've got a reasonable grasp of what needs to happen and how to set things up. I've ran most of the TrainSimulations activities for this route, as well as a previous self-created one, and all ran flawlessly.
Any ideas as to what could be going on here?





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