TS Mullan Pass Expantion Pack

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  • gammaray84
    Senior Member
    • Dec 2018
    • 180

    #1

    TS Mullan Pass Expantion Pack

    Hello there awesome people. I was playing Expantion pack from Mullan Pass (TrainSimulations),
    activity is "Herzog Ballast Train" and wierd thing happening when i do switching. Involving derailment.
    So i recorded short video what happenes when i try go backwards into the siding to pick up the second half of the train.
    OpenRailsLog.txt Log file
    https://www.youtube.com/watch?v=dDrV7y8EhsQ <----and here is the video

    What is going on here?

    May i add, same thing happened in "Fort Harrison Switching" activity.
  • derekmorton
    5500 Post Veteran



    • Nov 1999
    • 5699
    • Eltham, Victoria, Australia.
    • ORTS

    #2
    You have gone over a derail device, its in the documentation.

    Comment

    • niknak
      1000 Post Veteran


      • Nov 1999
      • 1254
      • UK.
      • MSOR

      #3
      lol yes that got me too the first time I ran that activity. That'll teach me to concentrate when I'm running the game.
      Regards,

      Nick

      ( ' boffin0_reprised ' on TikTok )




      Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

      Comment

      • ebnertra000
        1500 Post Veteran


        • Jun 2013
        • 1778
        • Minnesota

        #4
        I didn't know running over a derail would engage the warp drive...interesting...

        Comment

        • whistlestop
          New Member
          • Feb 2005
          • 9
          • .

          #5
          The same thing has happened to me in both activities. Maybe Trainsimulations could do an update to remove the derail device. Supposedly these activities were tested, but perhaps that was missed in the testing.

          Comment

          • geepster775
            2500 Post Veteran


            • Sep 2006
            • 2846
            • .
            • General

            #6
            Remove the derail from the route? OMG NO!

            It's not an activity bug. It's a user failure to behave like the prototype.
            My Open Rails videos https://www.youtube.com/@lakecities3663/videos

            Comment

            • dcarleton
              1000 Post Veteran


              • Nov 2008
              • 1004
              • MSOR

              #7
              Originally posted by whistlestop
              Maybe Trainsimulations could do an update to remove the derail device.
              That would be the wrong approach. In real life, sidings and spurs are often protected with derail devices, and they dare not be ignored. They're there for safety. That having been said, could their function in OR be improved so that the results are truer to real life? If possible, that would be the better approach.

              Comment

              • eolesen
                9500 Post Veteran and Administrator



                • Dec 2002
                • 9583
                • NS MP245.4 CNO&TP South District
                • English, SQL
                • General

                #8
                The behavior (warp speed) is indeed interesting... shouldn't it stall out at the end of the derail path?

                Sent from my SM-G981U using Tapatalk
                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                Comment

                • R. Steele
                  3500 Post Veteran

                  • Feb 2013
                  • 3928
                  • known universe
                  • ORTS

                  #9
                  That bug...warp speed after passing through a derail device ( and in some other rare instances ) has been around for a few years. Not too many people encounter it, so the bug has remained low on the list. It was reported today in the Monogame thread over at ET, so maybe Carlo will look at it. Remains to be seen if the fix is easy or complicated by other factors.
                  Cheers, Gerry
                  "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                  It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                  Forever, ridin' drag in railroad knowledge.
                  Audi, Vide, Tace, Si Vis Vivere In Pace​

                  https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                  Comment

                  • geepster775
                    2500 Post Veteran


                    • Sep 2006
                    • 2846
                    • .
                    • General

                    #10
                    Since it is politically incorrect (still) to physically derail a car at a derail, I have no problem with the *bug* staying put as a secondary notification that you, as the user, blew it.
                    My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                    Comment

                    • gammaray84
                      Senior Member
                      • Dec 2018
                      • 180

                      #11
                      Was not aware of this bug. Never happened to me before.
                      Thank you for the info.
                      I think these activites are unplayable for me i guess.

                      Comment

                      • niknak
                        1000 Post Veteran


                        • Nov 1999
                        • 1254
                        • UK.
                        • MSOR

                        #12
                        Originally posted by gammaray84
                        Was not aware of this bug. Never happened to me before.
                        Thank you for the info.
                        I think these activites are unplayable for me i guess.

                        Why so? just make sure that you activate the derail switch and all will be well.
                        Regards,

                        Nick

                        ( ' boffin0_reprised ' on TikTok )




                        Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

                        Comment

                        • gammaray84
                          Senior Member
                          • Dec 2018
                          • 180

                          #13
                          I would if i knew what key it is.
                          It looks like i am missing someting.

                          How do i activate derail switch?

                          Comment

                          • rdayt
                            1000 Post Veteran

                            • Nov 2007
                            • 1291
                            • SW MO
                            • ORTS

                            #14
                            Originally posted by gammaray84
                            How do i activate derail switch?
                            It's a switch isn't it? What does G do? Or maybe Alt-left click.

                            Comment

                            • PerryPlatypus
                              Senior Member

                              • Jun 2009
                              • 951
                              • Spokane, WA
                              • English
                              • MSOR

                              #15
                              G to throw next switch (or derail) ahead of train. Shift+G to throw next switch (or derail) BEHIND train. Or as rdayt said, Alt+Left Click on the switch or derail itself.
                              ~Sean Kelly~
                              SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta​
                              MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

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