Normally a timetable for a real train covers hundreds of kilometers, (some long distance trains cover thousands) which is not possible in the simulator because the created route may only represent a portion of the real world. In such cases, when I designate a station as the "terminating station" in the timetable editor, it is not necessarily the last station in the real world. I don't want the train to permanently halt there after the end of its run, but rather disappear as though it has continued its onward journey.
Is this possible through use of timetable pools or any other command?
I read the documents on time table pools, but didn't understand where exactly I should specify the pool storage and access path - whether in the origin station or the end station and whether the entire path from storage to the originating platform should be mapped. Because in many stations, the sidings are complicated and requires minimum two reversals to enter the main platform along with signalling.
I am new to timetable in OR. Is this as complicated as I am imagining it to be?
Is this possible through use of timetable pools or any other command?
I read the documents on time table pools, but didn't understand where exactly I should specify the pool storage and access path - whether in the origin station or the end station and whether the entire path from storage to the originating platform should be mapped. Because in many stations, the sidings are complicated and requires minimum two reversals to enter the main platform along with signalling.
I am new to timetable in OR. Is this as complicated as I am imagining it to be?


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