Being new to OR I'm still discovering new things to enhance the sim. Forgive me if some of you know about this already. 
Reading the online manual, I learned about the "ORTSContinuousForceTimeFactor" that can be user-entered in the Engine block of the .eng file. Basically it simulates progressively decreasing efficiency of traction motors from increased heat under heavy demand. It is described in Section 8.7 of the manual.
Using Nate C's Timetable mode for Scenic, and running a 14k ton grain train from Wenatchee, the traction motor load at notch-8 gradually dropped from roughly the mid-90% range at Cashmere down to 80-78% by the time I reached the Cascade Tunnel. Of course, the motors regain their potential once they get a chance to cool down.
It's a subtle effect but I really appreciate it a lot.
Ran this on the latest testing version only. I'm assuming that this will not work on the Stable version of the sim. At any rate, I thought it was great and thought I'd mention it.

Reading the online manual, I learned about the "ORTSContinuousForceTimeFactor" that can be user-entered in the Engine block of the .eng file. Basically it simulates progressively decreasing efficiency of traction motors from increased heat under heavy demand. It is described in Section 8.7 of the manual.
Using Nate C's Timetable mode for Scenic, and running a 14k ton grain train from Wenatchee, the traction motor load at notch-8 gradually dropped from roughly the mid-90% range at Cashmere down to 80-78% by the time I reached the Cascade Tunnel. Of course, the motors regain their potential once they get a chance to cool down.
It's a subtle effect but I really appreciate it a lot.
Ran this on the latest testing version only. I'm assuming that this will not work on the Stable version of the sim. At any rate, I thought it was great and thought I'd mention it.








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