OR Monogame version
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You don't have to download the OR-MG version.
The testing version from openrails.org is also based on the Monogame framework.
See http://www.elvastower.com/forums/ind...tion-complete/
Unlike with XNA, there's no additional download of the Monogame framework needed.Comment
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With this provisio, reading the above thread all the way through:You don't have to download the OR-MG version.
The testing version from openrails.org is also based on the Monogame framework.
See http://www.elvastower.com/forums/ind...tion-complete/
Unlike with XNA, there's no additional download of the Monogame framework needed.
[/QUOTE][quote name='dforrest' timestamp='1613996049' post='269001']
Very good, thanks. Does this mean that all the Monogame features are now fully implemented in the latest Unstable version?
[/QUOTE][quote name='YoRyan' timestamp='1614019674' post='269014']
No. All this news means is that the testing and unstable versions are finally using the same graphics stack as that of the NewYear fork. This means you can use ReShade with them, and performance should also be slightly improved.
To be included in testing and unstable, individual features need to be separated from the NewYear fork and submitted for mainlining one at a time. However, this task is much easier now that both mainline and NewYear are running on Monogame.Cheers, Gerry
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