DDS vs ACE

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  • =FI=Ghost
    Senior Member
    • Feb 2010
    • 660
    • Germany
    • Serbian, Croatian, English, German, Russian
    • ORTS

    #1

    DDS vs ACE

    Hi, guys!

    Can someone tell me if I am doing something wrong when creating .dds texture files? I've noticed ugly looking "artefacts" around stickers that do no appear to be visible on the same texture saved as .ace file.

    I work in Photoshop CS6 and save .dds files using the NVidia plugin.

    Here's a direct comparison of the same texture in DDS and ACE format:

    Borislav
    sigpic
  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #2
    Hi Borislav,

    I'm assuming you're running compression on the DDS export ?

    I think it's your source image that might have some artifacts.

    I ran a test with the NVidia Plugin - two 2048x2048 texture sheets - one with DXT5 Compression [DXT5 ARGB 8bpp Interpolated Alpha] - the other a 32 Bit uncompressed image [8.8.8.8 ARGB 32 bpp | unsigned]. Obviously - the 32bit uncompressed image is visibly smoother - but even the DXT5 doesn't have the artifacts yours has.


    DXT5
    dxt5 by Scott B, on Flickr


    32Bit Uncompressed
    8888 by Scott B, on Flickr


    Regards,
    Scott
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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    • MsSheare
      1500 Post Veteran
      • Nov 2010
      • 1586
      • Brough UK

      #3
      I have the program that suppose to convert DDS to Ace.but everytime I try it doesn't work.

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      • =FI=Ghost
        Senior Member
        • Feb 2010
        • 660
        • Germany
        • Serbian, Croatian, English, German, Russian
        • ORTS

        #4
        "I ran a test with the NVidia Plugin - two 2048x2048 texture sheets - one with DXT5 Compression [DXT5 ARGB 8bpp Interpolated Alpha] - the other a 32 Bit uncompressed image [8.8.8.8 ARGB 32 bpp | unsigned]. Obviously - the 32bit uncompressed image is visibly smoother - but even the DXT5 doesn't have the artifacts yours has."

        Thank you very much, Scott! I had always been using the DXT5 ARGB 8bpp version and this was causing the issue. I just tried the 8.8.8.8 ARGB 32bpp version and the texture is nice, smooth and clean! I have no idea what these different options really mean, but I guess I will be using this option from now on. Thank you very, very much!

        "I have the program that suppose to convert DDS to Ace.but everytime I try it doesn't work."

        I don't know about "programs" to convert DDS to ACE. I use Photoshop to create a DDS file directly or to create a TGA file, which I then convert to ACE using TGA Tools, if I need an ACE file.
        Borislav
        sigpic

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        • scottb613
          2500 Post Veteran


          • Apr 2003
          • 2848
          • Downeast Maine (soon)
          • ORTS

          #5
          Originally posted by =FI=Ghost
          "I ran a test with the NVidia Plugin - two 2048x2048 texture sheets - one with DXT5 Compression [DXT5 ARGB 8bpp Interpolated Alpha] - the other a 32 Bit uncompressed image [8.8.8.8 ARGB 32 bpp | unsigned]. Obviously - the 32bit uncompressed image is visibly smoother - but even the DXT5 doesn't have the artifacts yours has."

          Thank you very much, Scott! I had always been using the DXT5 ARGB 8bpp version and this was causing the issue. I just tried the 8.8.8.8 ARGB 32bpp version and the texture is nice, smooth and clean! I have no idea what these different options really mean, but I guess I will be using this option from now on. Thank you very, very much!

          "I have the program that suppose to convert DDS to Ace.but everytime I try it doesn't work."

          I don't know about "programs" to convert DDS to ACE. I use Photoshop to create a DDS file directly or to create a TGA file, which I then convert to ACE using TGA Tools, if I need an ACE file.
          Hi Borislav,

          Happy to help. Yeah - 32bit uncompressed can get pretty big but offer the best quality.

          Regards,
          Scott
          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

          Comment

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