Here's mine, quite a lot depends upon your system, type and power of cpu and graphics card -- others will have suggestions, OR is robust and flexible, so experiment until you are familiar with the options and find something that works for you. Manual is good source of info for this subject. bandicam 2020-10-20 12-56-56-362.jpg ( hard to read ) Dynamic Shadows and Shadow for all shapes will substantially affect FPS, user choice.
Cheers, Gerry
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Model-Instancing: I see so many people have this option checked. I have always had issues with it, where I get vegetation and certain other objects flash quite a bit when it's enabled.
Well I did a Mix of Gerry and MRL it looks so beautiful and the testures really stand out now.I hope to in the next few days swith over to OR with Reshader. After I get everything reloaded. The price for the computer was worth it and this one will last for a few years.
Never had an issue with OR since many years up to the new daily unstable releases.
I noticed that there is a "Work in progress Monogame migration".
Since then I have everething "Pixelated", steam smoke is in yellow colour, and my FPS drops to 8.
I searched in many pages to see what is that problem and found nothing.
Does I need to download some Mono libraries?
My last good working build is "U2020.10.13-0651".
Thank you very much in advance!
There's a video for installing, and the only pre-requisite seems to be OpenAL for audio. The video pre-requisites come with the New Year distribution.
you can easily keep both traditional XNA based ORTS and new Monogame in separate application folders, but they'll share the same installed content and settings.
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Model-Instancing: I see so many people have this option checked. I have always had issues with it, where I get vegetation and certain other objects flash quite a bit when it's enabled.
Hi Neil,
If the flashing you mentioned is when big chunks of trees or ROW vegetation flashes in unison - that can be fixed by changing the vegetation to DXT1 - with the black and white “transparency†alpha channels - the flashing comes from the sim trying to display the shades of grey “translucency†alpha channels. I’m not sure of the science behind it but it does work as I’ve “fixed†manny textures on different routes that had this issue.
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