I've created an activity in TSRE that has multiple static consists that I intend to be able to flip to during an activity. My Player Consist features a path and I am able to get signals in Auto mode and put it into autopilot with no problems. However when I jump to one of the static consists to run I have to hit tab to clear each signal I come up to and cannot use the system control function in the multiplayer dispatching mode. Is there a way to correctly set this up so I can jump into any static consist and be able to get a signal for which ever way I decide to line my self up- Similar to how explore mode works? It was my understanding static consists are already placed in manual mode. The whole goal of my activity is to be able to switch over and run which ever train I want at any given time. I have a freight at one end of the route and a local in the middle. My idea would be to run the freight to one spot and then be able to jump on that local afterwards is there a better way of doing such?
Thank you,
Zach
Thank you,
Zach



Comment