People/Animal hazards in a route.

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • niknak
    1000 Post Veteran


    • Nov 1999
    • 1254
    • UK.
    • MSOR

    #1

    People/Animal hazards in a route.

    Has anyone tried the "workman" and "femalehiker" as a moveable hazard? I've got the deer to work ok and also some crows I d'loaded but the hiker doesn't appear at all as a hazard and the worker appears on the track but won't move, so sadly gets finished off by the train. My hazards for animals and workmen are set at 80 in the activity and both figures appear ok if I set them as static objects in a route.
    Regards,

    Nick

    ( ' boffin0_reprised ' on TikTok )




    Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​
  • ebnertra000
    1500 Post Veteran


    • Jun 2013
    • 1778
    • Minnesota

    #2
    I believe that forward mobility is one of the settings in the .haz file. I recall getting the hiker to move once, but she doesn't move her feet when she 'walks', and when she 'walked' up a cliff I decided I'd seen enough of that

    Comment

    • niknak
      1000 Post Veteran


      • Nov 1999
      • 1254
      • UK.
      • MSOR

      #3
      Yes I thought that might be a problem. Think I'll stick with the deer and crows. Thanks for your response.
      Regards,

      Nick

      ( ' boffin0_reprised ' on TikTok )




      Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

      Comment

      Working...