No Invisocar horn sound on MSTS routes thru Open Rails

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  • niknak
    1000 Post Veteran


    • Nov 1999
    • 1254
    • UK.
    • MSOR

    #1

    No Invisocar horn sound on MSTS routes thru Open Rails

    Hi guys. A little help please. I enjoyed MSTS about 15 years ago and now I'm rediscovering it thru Open Rails as MSTS won't play on its own on my pc. I've downloaded Invisocar for the Ai horn sounds but no joy. Ai engines remain silent except for engine noise when driving MSTS routes via Open Rails. Do I need to change the path of any of the Invisocar files as I'm not playing MSTS "direct" as it were. Oh and am I right in thinking Open Rails routes come complete with built in Ai horn sounds? Cheers.
    Regards,

    Nick

    ( ' boffin0_reprised ' on TikTok )




    Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​
  • R. Steele
    3500 Post Veteran

    • Feb 2013
    • 3928
    • known universe
    • ORTS

    #2
    AI horns are controlled in the activities file, as are many other OR features -- weather, messages stopping/not stopping act -- check the manual. AFAIK invisiocar-eng files are not supported by OR.
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace​

    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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    • crstagg
      4500 Post Veteran


      • Nov 1999
      • 4885
      • Huntsville, AL
      • Texan
      • MSOR

      #3
      Originally posted by R. Steele
      AI horns are controlled in the activities file, as are many other OR features -- weather, messages stopping/not stopping act -- check the manual. AFAIK invisiocar-eng files are not supported by OR.
      Gerry,
      Better look at what is in Invisocar.zip! I agree with your statement that OR does not support invisiocar-eng files because there are no ENG files in the invisiocar.zip

      They are WAG files. But they are just like other WAG files with Sound lines. The difference is in the SMS files that the Sound lines call to be used. So the first question is does ORTS recognize and execute Sound lines in WAG files in AI consists?
      Then the next question is does ORTS recognize and execute "Distance_Dec_Past" triggers in SMS files?
      Charles

      Comment

      • lucho2
        New Member
        • May 2010
        • 6

        #4
        Dear gentlemen,

        Just now, I´m doing activities on PRR Eastern Division (V1) in OR, all the rolling stock was downloaded from this site with the exception on some RF-16, and all works fine.
        The AI trains running in the opposite direction sounds their horns, ans whistles in the case of the decapod and K-4.

        Greetings!

        Comment

        • R. Steele
          3500 Post Veteran

          • Feb 2013
          • 3928
          • known universe
          • ORTS

          #5
          Charles, I was posting from my experience with the fictional Cascades & Northwestern invisiocar rolling stock that does have an "invisibleengineslow.eng" also the standard invisiocars and "Invisocar_Dash9.wag" --also mp15ac, sd402, etc in invisiocar.wag format.

          Your point about OR supporting and executing the proper sound triggers is to the point...I don't know about that. Still, AI horns can be enabled in the activity files as per the manual.
          Cheers, Gerry
          "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
          It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
          Forever, ridin' drag in railroad knowledge.
          Audi, Vide, Tace, Si Vis Vivere In Pace​

          https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

          Comment

          • geepster775
            2500 Post Veteran


            • Sep 2006
            • 2846
            • .
            • General

            #6
            Invisicars are pretty much obsolete in Open Rails, as there are other ways for AIs to perform various tasks


            AI's blowing for a road crossing hidden around the curve, seen from trackside. Note the whistle post on the left.




            Same meet, from inside the cab.

            My Open Rails videos https://www.youtube.com/@lakecities3663/videos

            Comment

            • niknak
              1000 Post Veteran


              • Nov 1999
              • 1254
              • UK.
              • MSOR

              #7
              Thanks for your input guys. I think the main thing I'm trying to get my head around is WHAT changes I may make in MSTS which then "carry thru" when I run that game via Open Rails. For example if I place an Invisiocar in a Marias Pass AI consist in MSTS, will it give horn sound when I run that route thru the Open Rails portal.
              Regards,

              Nick

              ( ' boffin0_reprised ' on TikTok )




              Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

              Comment

              • csantucci
                Senior Member
                • Nov 1999
                • 856
                • Torino, Italy.

                #8
                If in the Invisocar .sms file the horn blow is inside the ScalabiltyGroup (0) block, that horn won't blow in OR, as OR does not use ScalabiltyGroup(0).
                sigpic

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                • niknak
                  1000 Post Veteran


                  • Nov 1999
                  • 1254
                  • UK.
                  • MSOR

                  #9
                  Originally posted by csantucci
                  If in the Invisocar .sms file the horn blow is inside the ScalabiltyGroup (0) block, that horn won't blow in OR, as OR does not use ScalabiltyGroup(0).
                  Yes unfortunately that IS the case. Thanks for the heads up. On the plus side, I was so impressed with what I saw in Geepster 775's video that I've purchased the route.
                  Regards,

                  Nick

                  ( ' boffin0_reprised ' on TikTok )




                  Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

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                  • slipperman
                    3500 Post Veteran



                    • May 2010
                    • 3787
                    • Worksop, UK
                    • MSOR

                    #10
                    Hi,
                    Looking at a sample of the .sms files included in that download (invscar2.zip) they all seem to use only ScalabiltyGroup( 0 Change the '0' (zero) to 1, 3 or 5 and the sounds should be heard.

                    Cheers,
                    Ged

                    Comment

                    • geepster775
                      2500 Post Veteran


                      • Sep 2006
                      • 2846
                      • .
                      • General

                      #11
                      Study the activity files and the path files that come with the Ruel route to see how these initial routes that were made for Open Rails exclusively handle things differently in terms of activity dialogs, defect detectors, AI horns, AI switching movements, weather change triggers, etc. The methods employed are diverging to such a degree that it becomes an exercise in futility anymore to specifically design activities that work in both platforms.

                      You simply cannot do activities in MSTS that 'pitch and catch' freight cars between moving AIs and the player train, like below




                      After the player departs, the AI re-engages for more switching.

                      My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                      Comment

                      • niknak
                        1000 Post Veteran


                        • Nov 1999
                        • 1254
                        • UK.
                        • MSOR

                        #12
                        Originally posted by slipperman
                        Hi,
                        Looking at a sample of the .sms files included in that download (invscar2.zip) they all seem to use only ScalabiltyGroup( 0 Change the '0' (zero) to 1, 3 or 5 and the sounds should be heard.

                        Cheers,
                        Ged
                        That just sounded TOO easy Ged lol. Changed the 0 to 1 but still have silent horns on AI engines. I think maybe I'll just concentrate on Open Rails whilst I still have (most of) my sanity.........
                        Regards,

                        Nick

                        ( ' boffin0_reprised ' on TikTok )




                        Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

                        Comment

                        • niknak
                          1000 Post Veteran


                          • Nov 1999
                          • 1254
                          • UK.
                          • MSOR

                          #13
                          Originally posted by geepster775
                          Study the activity files and the path files that come with the Ruel route to see how these initial routes that were made for Open Rails exclusively handle things differently in terms of activity dialogs, defect detectors, AI horns, AI switching movements, weather change triggers, etc. The methods employed are diverging to such a degree that it becomes an exercise in futility anymore to specifically design activities that work in both platforms.

                          You simply cannot do activities in MSTS that 'pitch and catch' freight cars between moving AIs and the player train, like below




                          After the player departs, the AI re-engages for more switching.

                          https://www.youtube.com/watch?v=1TpG6KM9TYA
                          Yes I've just spent an hour ploughing thru the Open Rails Manual and it's certainly amazing what the programme can do.
                          Regards,

                          Nick

                          ( ' boffin0_reprised ' on TikTok )




                          Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

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