Could some one please help with the following issue... SOUND ISSUE... the Open rail is crashing stating some kind of SOUND issue, this is happening with long trains around 90 cars...
I am adding the Open rails code related to this problem...
How can I remove the switch sound? I am assuming that the problem is related to that..
I will appreciate your help!
Thanks!
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Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\Modern_Tank_GATX_60023_T\ sound\rumble1.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CSX_PS2_Hopper\sound\rumb le1.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\Modern_Tank_UTLX_663110_T \sound\rumble1.wav
Warning: Invalid cue point in wave file; Length 55940, CUE 77998, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CP_Trinity_Cyl_hopper\sou nd\x_flange2.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\3baypk44\sound\rumble1.wa v
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CSX_PS2_Hopper\sound\rumb le1.wav
List of commands to replay saved
Warning: Invalid cue point in wave file; Length 55940, CUE 77998, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\DWfreight2\sound\..\..\SL I_22K_SOUND\x_flange2.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\BLW_Freight_BN\sound\rumb le1.wav
T
Error: System.ArgumentException: La matriz de destino no es suficientemente larga. Compruebe destIndex, la longitud y los lÃmites inferiores de la matriz.
en System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
en System.Collections.Generic.List`1.ToArray()
en Orts.Viewer3D.TrackSoundSource.UpdateCarOnSwitchAn dCurve() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:lÃnea 390
en Orts.Viewer3D.TrackSoundSource.Update() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:lÃnea 330
en Orts.Viewer3D.Processes.SoundProcess.Sound() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:lÃnea 132
en Orts.Viewer3D.Processes.SoundProcess.DoSound() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:lÃnea 116
en Orts.Viewer3D.Processes.SoundProcess.SoundThread() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:lÃnea 100
en System.Threading.ThreadHelper.ThreadStart_Context( Object state)
en System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
en System.Threading.ThreadHelper.ThreadStart()
Information: Game.PopState()
TT
.......................
I am adding the Open rails code related to this problem...
How can I remove the switch sound? I am assuming that the problem is related to that..
I will appreciate your help!
Thanks!
.................
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\Modern_Tank_GATX_60023_T\ sound\rumble1.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CSX_PS2_Hopper\sound\rumb le1.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\Modern_Tank_UTLX_663110_T \sound\rumble1.wav
Warning: Invalid cue point in wave file; Length 55940, CUE 77998, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CP_Trinity_Cyl_hopper\sou nd\x_flange2.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\3baypk44\sound\rumble1.wa v
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\CSX_PS2_Hopper\sound\rumb le1.wav
List of commands to replay saved
Warning: Invalid cue point in wave file; Length 55940, CUE 77998, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\DWfreight2\sound\..\..\SL I_22K_SOUND\x_flange2.wav
Warning: Invalid cue point in wave file; Length 130818, CUE 229272, BitsPerSample 16, Channels 1 in C:\1MSTS\trains\trainset\BLW_Freight_BN\sound\rumb le1.wav
T
Error: System.ArgumentException: La matriz de destino no es suficientemente larga. Compruebe destIndex, la longitud y los lÃmites inferiores de la matriz.
en System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
en System.Collections.Generic.List`1.ToArray()
en Orts.Viewer3D.TrackSoundSource.UpdateCarOnSwitchAn dCurve() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:lÃnea 390
en Orts.Viewer3D.TrackSoundSource.Update() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Sound .cs:lÃnea 330
en Orts.Viewer3D.Processes.SoundProcess.Sound() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:lÃnea 132
en Orts.Viewer3D.Processes.SoundProcess.DoSound() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:lÃnea 116
en Orts.Viewer3D.Processes.SoundProcess.SoundThread() en E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\SoundProcess.cs:lÃnea 100
en System.Threading.ThreadHelper.ThreadStart_Context( Object state)
en System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
en System.Threading.ThreadHelper.ThreadStart()
Information: Game.PopState()
TT
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