Hi, been a watcher here for a while. I've been going through Blender tutorials recently and got carried away a little with my first project hopefully destined for Open Rails whenever. I think I have a handle on some basic modeling methods now and so I realised that the Blender UV and Open Rails specific-texturing process was a little foreign to me, so a couple of questions.
That's about it for now, I'll attach a pic of the partial project I've been slowly edging at, feel free to let me know about any constructive critiscism and I might practice some UV texturing with some smaller models first. Thanks.
- For those Blender users, how do you create the DDS image? My first thought is entering Orthographic view to remove perspective, screenshot the mapped part of the mesh that has been UV unwrapped then save that as a DDS image and paint the section. Is that the regular process?
- Ok, when that image has been created and painted, do you just map the mesh with that DDS image then export the model with both in the same directory and it's done?
That's about it for now, I'll attach a pic of the partial project I've been slowly edging at, feel free to let me know about any constructive critiscism and I might practice some UV texturing with some smaller models first. Thanks.





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