Created a simple activity for Europe 2 route (Innsbuck to St. Anton).
Created a direct path from Innsbruck to St. Anton for my train. But before leaving Innsbruck area, there are six cuts of cars to assemble into my train. Assembly of these cuts of cars are done manually (Control + M), by driving forward, in reverse, and operating switches manually as required.
First issue is that there are numerous End of Authority points almost everywhere within the Innsbruck area (after changing to manual control; Control + M keys)!! Sometimes my train can pass through EoA points with no apparent issue, but most of the time my train emergency brakes are applied when going through these EoA points! This means having to wait until the emergency brakes are released and then continue with the activity (collecting cuts of cars). This is very annoying as it adds considerably to the time taken to collect all the cuts of cars.
My train HAS to go through these EoA points in order to reach the cars to be collected. Is there a way to avoid this frequent emergency braking, or at least minimizing the occurrences of emergency braking?
Really strange behavior is that sometimes when going through a switch to another track and there is an EoA that has to be driven through, my train would either "jump" back to the original track!? Or, my train would suddenly "jump" to the other track before the train has had a chance to drive there!? Or, my train would jump to the other track and at maybe 5 times the track speed my train would travel quickly along the next track and come to a stop at the end of track (or maybe until the next EoA point?)!!?? <- this is really weird!!
Surely this must be a bug (with trains jumping from track to track, and sudden acceleration to very high speed)!!??
I have yet to test this activity under MSTS.
Running ORTS 1.3.1.
Created a direct path from Innsbruck to St. Anton for my train. But before leaving Innsbruck area, there are six cuts of cars to assemble into my train. Assembly of these cuts of cars are done manually (Control + M), by driving forward, in reverse, and operating switches manually as required.
First issue is that there are numerous End of Authority points almost everywhere within the Innsbruck area (after changing to manual control; Control + M keys)!! Sometimes my train can pass through EoA points with no apparent issue, but most of the time my train emergency brakes are applied when going through these EoA points! This means having to wait until the emergency brakes are released and then continue with the activity (collecting cuts of cars). This is very annoying as it adds considerably to the time taken to collect all the cuts of cars.
My train HAS to go through these EoA points in order to reach the cars to be collected. Is there a way to avoid this frequent emergency braking, or at least minimizing the occurrences of emergency braking?
Really strange behavior is that sometimes when going through a switch to another track and there is an EoA that has to be driven through, my train would either "jump" back to the original track!? Or, my train would suddenly "jump" to the other track before the train has had a chance to drive there!? Or, my train would jump to the other track and at maybe 5 times the track speed my train would travel quickly along the next track and come to a stop at the end of track (or maybe until the next EoA point?)!!?? <- this is really weird!!
Surely this must be a bug (with trains jumping from track to track, and sudden acceleration to very high speed)!!??
I have yet to test this activity under MSTS.
Running ORTS 1.3.1.








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