So I ask that you test this by creating a super memory hog activity, with lots of consists that have DISTINCT shape files. Run your train from one end of the route to the other (important that you have MANY tiles to run through). Make sure that these consists are placed on DIFFERENT tiles, they can be static or active consists. Now, PAY VERY CLOSE attention to the F5 Hud that has all those fancy graphs. If there is memory management, you will see the top most graph go up and down, if NOT, it will steadily increase until a memory problem occurs.
This is exactly the kind of activities I am currently making. When I first noticed the decreasing fps I was making an activity for MLT's Rogers Pass. The player train leaves Field heading west , meeting 30+ unique AI trains, all originating in Revelstoke Yard and terminating in Field yard. There are no duplicated engines and very few duplicated cars in the 30+ consists.
As I am building the activity I am running OR at faster speed using Ctrl-Alt-PgUp and this is where I noticed the fps dropping as I neared the end of the 5 hour run, and the funny thing happening with memory between the f5 hud and taskmanager.
I'm going to run the activity in normal time and get some screen grabs that show the discrepancy.
The PRR-East v2 Senator Vincent activity runs New York to Washington. This activity will super-stress test your system. I filled every yard along the player path with actual live loose consists. No fake anything here.
This activity (and a few others with the same AI load) takes about TEN MINUTES to load up in OR and that's off a high end SSHD.
The AI activity has north and southbound AI passenger trains spawning every 10 minutes running full length NY-PHIL-WASH-NY. There are additional freight traffic and express long distance also running in this activity.
Attempting to run this activity in MSTS results in a CTD every time. MSTS can't even get through Philadelphia (4200 objects) with an explore route. CTD on the approach from the north to ZOO.
So if you want a good stress test of your system this one's for you Vern.
Basically I wrote this activity to test Open Rails on the PRR to see just how much OR could handle. It couldn't handle an every 5 minute AI spawn timing and I had to set them to every 10 minutes. That worked and during you will experience several four way meets, the first near the completely rebuilt Rahway interlockings.
Run it in Auto-Pilot, set up your HUD's and enjoy the show AND get to see how your system handles a real activity test.
Enjoy! & Stay Safe.
On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written: "Give me your tired, your poor, your huddled masses yearning to breathe free,
the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
I lift my lamp beside the golden door!"
Task Manager is useful as a initial diagnostics tool but has limitations.
If you are interested in knowing what memory a process is using, use VMMap. Google it and download it from the docs.microsoft.com. The help file that comes VMMap should be read for information on how to use the tool.
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