Created a short test activity for NEC V4 route. Pick up three cuts of cars and deliver them a short distance up the line.
Running the activity under Open Rails version 1.3.1. No AI traffic (yet).
Activity requires several forward and reversing moves to collect the three cuts of cars. The activity seems to work fine until the second to last reverse move to reverse into siding to collect the last cut of cars.
The reverse point was placed after a set of signals in the Activity Editor. But when running the activity, the signal before the reverse point is red!! It should be at least a yellow aspect to allow passing the signal to the reverse point (surely?)!?
Why is the signal blocking progress to the reverse point?
And if I "run the light" (pass through the red aspect signal), then the train emergency brakes apply! Problem is how to release the emergency brakes?
I've searched here, and the suggestions mention hitting the backspace key, followed by the semicolon key. Tried that, nothing seems to happen.
Other suggestions mention pressing control + M key to enter manual mode. Tried that, and initially the brakes didn't appear to release. But later on the brakes did eventually release, but no I could no longer continue the activity, as some message appeared that I was no longer on the train path(?) <- What does that mean??
Other suggestions mention initializing (brakes) by pressing the shift and "/" keys. But the brakes still didn't release, although there was some change in pressure readings in the Brake Pipe and Equalization Reservoir(?)
So, basically I am unable to continue with the activity.
How do you successfully release the emergency brakes (while running in an activity)?
Although I shouldn't have to release emergency brakes to begin with as the signalling seems to be "off"(?)
Running the activity under Open Rails version 1.3.1. No AI traffic (yet).
Activity requires several forward and reversing moves to collect the three cuts of cars. The activity seems to work fine until the second to last reverse move to reverse into siding to collect the last cut of cars.
The reverse point was placed after a set of signals in the Activity Editor. But when running the activity, the signal before the reverse point is red!! It should be at least a yellow aspect to allow passing the signal to the reverse point (surely?)!?
Why is the signal blocking progress to the reverse point?
And if I "run the light" (pass through the red aspect signal), then the train emergency brakes apply! Problem is how to release the emergency brakes?
I've searched here, and the suggestions mention hitting the backspace key, followed by the semicolon key. Tried that, nothing seems to happen.
Other suggestions mention pressing control + M key to enter manual mode. Tried that, and initially the brakes didn't appear to release. But later on the brakes did eventually release, but no I could no longer continue the activity, as some message appeared that I was no longer on the train path(?) <- What does that mean??
Other suggestions mention initializing (brakes) by pressing the shift and "/" keys. But the brakes still didn't release, although there was some change in pressure readings in the Brake Pipe and Equalization Reservoir(?)
So, basically I am unable to continue with the activity.
How do you successfully release the emergency brakes (while running in an activity)?
Although I shouldn't have to release emergency brakes to begin with as the signalling seems to be "off"(?)







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