All,
I've been trying my best to wean myself off of using the old MSTS activity editor for any step in the activity making process. One issue I seem to come across and have no remedy for is paths being stunted in TrackViewer. I will provide screenshots when able.
As an example, I want to create a path from Field to Revelstoke on MLT's Rogers Pass. To keep with traffic flow, the player path will need to take a diverging path at Downie where it goes from single to double track. When the "other exit" is selected, the route updates to the new exit and ends at the next node. That happens to be the east end of the setout track at Albert Canyon. If I attempt to revert the path, the path will abruptly end at the next node on the left handed track. Therefore, making the ability to get down the mountain to Revelstoke impossible.
Is there something I may be missing? None of the options seem to help the path get by the next facing or trailing Point switch.
As always, any assistance is much appreciated in advance!
EK
I've been trying my best to wean myself off of using the old MSTS activity editor for any step in the activity making process. One issue I seem to come across and have no remedy for is paths being stunted in TrackViewer. I will provide screenshots when able.
As an example, I want to create a path from Field to Revelstoke on MLT's Rogers Pass. To keep with traffic flow, the player path will need to take a diverging path at Downie where it goes from single to double track. When the "other exit" is selected, the route updates to the new exit and ends at the next node. That happens to be the east end of the setout track at Albert Canyon. If I attempt to revert the path, the path will abruptly end at the next node on the left handed track. Therefore, making the ability to get down the mountain to Revelstoke impossible.
Is there something I may be missing? None of the options seem to help the path get by the next facing or trailing Point switch.
As always, any assistance is much appreciated in advance!
EK




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