trains dont derail or crash or anything in Open Rail

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  • Heruraha93
    Senior Member
    • Dec 2019
    • 139
    • Melbourne, Australia

    #1

    trains dont derail or crash or anything in Open Rail

    Hi! I have just installed msts recently and added in a heap of addons and its all running fine and runs all great in OR too

    but are there physics missing in OR? i mean i just drive the lenght of the LTV-Erie route and left the train to run full throttle and it never derailed - it was going over 400km/h down the mountain -taking all the curves without fail. Its not a great addon already but i was at least looking forward to trying to make sure to carefully bring the train down through the winding track,

    if there are no physics in OR it will sadly make it a gamebreaker in so far as using it, - or am i missing something here? is there some setting i need to adjust?
  • derekmorton
    5500 Post Veteran



    • Nov 1999
    • 5699
    • Eltham, Victoria, Australia.
    • ORTS

    #2
    Hi Mitchell,

    If you are looking for something to crash, you are looking at the wrong simulator.

    Comment

    • Heruraha93
      Senior Member
      • Dec 2019
      • 139
      • Melbourne, Australia

      #3
      hi derek

      i am not actually looking to crash anything - i was afraid someon might misunderstand my query - if you read what i wrote, i was pointing out that my train is not even derailing at 400km/h - it was not my intention to play the route like this, but when i took a corner too quickly at first and didnt derail, i though hmm i want to check that there are the same physics in msts in OR as in msts itself

      One thing i like about MSTS is the more realistic physics, - the inertia of the consists etc, again i am not interested in train sims to crash or derail, but having those as the risks present are what make the game for me feel challenging and tense - if the trains are just glued to the tracks in OR then that is not the kind of realism i like

      Comment

      • Heruraha93
        Senior Member
        • Dec 2019
        • 139
        • Melbourne, Australia

        #4
        i have spent hours upon hours getting all my protrain addons and othe raddons put into msts, and even now bought some from trainsimulations to add in - what i like are the activities, but i want to know that if i go over the limit of whats possible then i will be punished.

        i infact would be happy if there was no visual representation of my train derailling or anything - just amessage on screen telling me i have derailed and ending the scenario would be fine by me.
        if ones train in OR defies physics and is invincible then i will just have to rely more on just msts and not OR

        Comment

        • NorthernWarrior
          6500 Post Veteran


          • Apr 2007
          • 6922
          • Swindon, England

          #5
          Actually MSTS physics was often too sensitive when it came to derailments. You could take a corner under track speed and still come off!
          Vern.

          Comment

          • Heruraha93
            Senior Member
            • Dec 2019
            • 139
            • Melbourne, Australia

            #6
            oh interesting, but it is the case that no physics even exist in or? or is it still in development?

            Comment

            • SD40-2
              1000 Post Veteran


              • May 2010
              • 1011
              • Metairie, Louisiana
              • English, C++, HTML
              • General

              #7
              As I understand it, the OR made a conscious decision some time ago to not include derailments to prevent people intentionally crashing trains for the fun of it.

              Aside from that. OR Physics are a considerable leap up from MSTS.

              If you want some indication that you're going too fast through a curve, turn on "curve dependent speed limit" in OR options. I think it's under the Experimental tab if I remember correctly.
              Last edited by SD40-2; 01-22-2020, 09:29.
              Parker B. - A Misplaced Midwesterner.
              Also known as Mr. Two Bits and Mr. Squarewheels.

              Comment

              • Heruraha93
                Senior Member
                • Dec 2019
                • 139
                • Melbourne, Australia

                #8
                yes i have it is good - though the broken brake hose doesnt seem to have any impact on the train. - a broken brake hose would cause brakes to automatically apply wouldnt it?

                what i would think could be done regarding derailment, is rather than show any kind of derailment - jsut have a message train has derailed and then the activity ends

                Comment

                • baldwin
                  6000 Post Veteran


                  • Nov 1999
                  • 6358
                  • Chippenham, Wiltshire, UK.
                  • ORTS

                  #9
                  OR has some brilliant physics, but you do need to read the manual to understand how it all fits together. There are a number of tick boxes spread through the various tabs in the Options part of the initial choices window that will affect how the train runs. Keep in mind that OR is still very much still a work in progress and things will change from time to time.
                  Beer is not a matter of life or death, it is much more serious than that.

                  Comment

                  • derekmorton
                    5500 Post Veteran



                    • Nov 1999
                    • 5699
                    • Eltham, Victoria, Australia.
                    • ORTS

                    #10
                    Originally posted by Heruraha93
                    oh interesting, but it is the case that no physics even exist in or? or is it still in development?

                    Physics to you is derailing.
                    Physics for us is train handling, which you have not explored.

                    Comment

                    • R. Steele
                      3500 Post Veteran

                      • Feb 2013
                      • 3928
                      • known universe
                      • ORTS

                      #11
                      Broken air hoses do indeed dump the air in OR and consequences follow...at this point you are using default MSTS physics which are interpreted by the OR code...and it is well known that default MSTS files are often full of inconsistent and contradictory data -- but OR works pretty well with plain vanilla MSTS physics data. There are too many specific ORTS physics parameters that it is pointless to go into them here, best advice for you would be to start your training by reading the OR manual - cover to cover.

                      Also take a look at this page >>> https://open-rails.readthedocs.io/en.../physics.html#

                      ...and study Open Rails physics here >>> https://www.coalstonewcastle.com.au/physics/#eoi
                      Cheers, Gerry
                      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                      Forever, ridin' drag in railroad knowledge.
                      Audi, Vide, Tace, Si Vis Vivere In Pace​

                      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                      Comment

                      • Heruraha93
                        Senior Member
                        • Dec 2019
                        • 139
                        • Melbourne, Australia

                        #12
                        well no not jsut derailing - but forgive also i am new to this and train handling is still something i am learning about - i just like the added risk of such a thing happening so as to avoid it - and like i said i would be happy even if it was just a message that came up say - train - and which particular car perhaps has derailed. - that is all.
                        train handling does interest me also but it is alo connected isnt it?

                        i do see that there is a lot of maths in OR - more than i can at all understand, and i like detailed like tunnel resistance and curve dependent resistance etc - -also i didnt think that OR was primarily just something for exclusively those want to drive a train perfectly already from the get go? i like the learning process, - and clearly in having to play activities where i have to meet timetable schedules i think i need to know best what speed say i can do curves etc - i say this because in a case where i was running a train at the give speed limit in just msts it came off on a curve - so clearly the speed limit indicated in the game is not telling me what i need to do to take a corner

                        there is that in OR - i see a messag ecomes up i think after i selected an option in sim settings that tells me what eh speed of corner ought to be, but it only tells me after i am exceeding it - is there a way to know what it ought to be beforehand? and also there is a that room between what the recommended speed of a corner is and what the limit is in which one could push things a little if there is a time constraint
                        of course i am not a good train driver, but i dont think such games and sims like these shouldnt be exclusively for people who are already good at them

                        Comment

                        • Heruraha93
                          Senior Member
                          • Dec 2019
                          • 139
                          • Melbourne, Australia

                          #13
                          Originally posted by R. Steele
                          Broken air hoses do indeed dump the air in OR and consequences follow...at this point you are using default MSTS physics which are interpreted by the OR code...and it is well known that default MSTS files are often full of inconsistent and contradictory data -- but OR works pretty well with plain vanilla MSTS physics data. There are too many specific ORTS physics parameters that it is pointless to go into them here, best advice for you would be to start your training by reading the OR manual - cover to cover.

                          Also take a look at this page >>> https://open-rails.readthedocs.io/en.../physics.html#

                          ...and study Open Rails physics here >>> https://www.coalstonewcastle.com.au/physics/#eoi
                          i did dive into the OR manual regarding the physics but the maths goes over my head, and at the time there were terms being used that i still didnt understand fully.

                          - regarding broken brake hoses, i have played it a couple routes and in the cases when i did encounter this happening, the train just continued on with no consequence -i can just continue on like nothing happened. i suppose i can set my own parameteres where if i get the message i will stop and restart things myself.

                          - actually if would be good to know if there are other mechanical failures, system failures etc that one might hav eto deal with in the game or is that a bit beyond what can be done with MSTS

                          Is there a difference between playing say an OR activity, like say the ones one can buy at trainsimulations, to playing MSTS through OR? do they use the same physics or are the OR exclusive things better?

                          also is there any kind of in game map available in either MSTS or OR? i feel like it would help alot, lest i take a wrong track

                          Comment

                          • MMSS
                            Senior Member

                            • Aug 2009
                            • 842
                            • Somewhere in the swamps of Jersey (NJ)
                            • MSOR

                            #14
                            Originally posted by Heruraha93
                            there is that in OR - i see a messag ecomes up i think after i selected an option in sim settings that tells me what eh speed of corner ought to be, but it only tells me after i am exceeding it - is there a way to know what it ought to be beforehand? and also there is a that room between what the recommended speed of a corner is and what the limit is in which one could push things a little if there is a time constraint of course i am not a good train driver, but i dont think such games and sims like these shouldnt be exclusively for people who are already good at them
                            F4 brings up the track monitor which give you the track speed before you reach that point. Plus it give you the current track speed limit also.

                            OR isn't just for people that are good train drivers. it is for people willing to learn more about train operations within the limited confines of the sim & make them better at it.

                            I myself am a terrible steam locomotive driver. But with the fine models available today made exclusively for OR operations. I am slowly getting better.

                            Plus reading the OR manual and learning what it entails is always a great way to get to know what you are doing better.
                            Last edited by MMSS; 01-22-2020, 22:31. Reason: Added info
                            - Mark -

                            Comment

                            • MMSS
                              Senior Member

                              • Aug 2009
                              • 842
                              • Somewhere in the swamps of Jersey (NJ)
                              • MSOR

                              #15
                              Originally posted by Heruraha93
                              also is there any kind of in game map available in either MSTS or OR? i feel like it would help alot, lest i take a wrong track
                              Route maps you are thinking. There are routes available in the library that some members made up maps for many routes. They show sidings, stations, junctions, signals, etc. Most of the larger routes or popular routes in the library here have them.

                              Some download library routes also might have them in the download also. You have to check with the route to see if they were included.

                              I believe some payware routes do also, You have to check the documents that came with it.

                              For routes in the library that might have a map for them, just type in "maps" in the library's search area.
                              - Mark -

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