I can post the full log if absolutely necessary but can anyone fancy up an idea as to why I'd be getting this error in the same spot of my route regardless of travel direction? I would think my GPU is buffered out after x amount of time running, but I'm not a coding expert...
Regards,
-Frank C.
Error: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescr iption& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at SharpDX.Direct3D11.Buffer..ctor(Device device, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.Gene rateIfRequired()
at Microsoft.Xna.Framework.Graphics.VertexBuffer..cto r(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)
at Microsoft.Xna.Framework.Graphics.VertexBuffer..cto r(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage)
at Orts.Viewer3D.ShapePrimitiveInstances..ctor(Graphi csDevice graphicsDevice, ShapePrimitive shapePrimitive, Matrix[] positions, Int32 subObjectIndex) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Shapes.cs:line 1315
at Orts.Viewer3D.SharedStaticShapeInstance..ctor(View er viewer, String path, List`1 shapes) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Shapes.cs:line 196
at Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 553
at Orts.Viewer3D.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 219
at Orts.Viewer3D.SceneryDrawer.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 101
at Orts.Viewer3D.World.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\World.cs:line 92
at Orts.Viewer3D.Viewer.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Viewer.cs:line 691
at Orts.Viewer3D.Processes.GameStateViewer3D.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\GameStateViewer3D .cs:line 127
at Orts.Viewer3D.Processes.LoaderProcess.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 159
at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 138
at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 109
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Information: Game.PopState()
Regards,
-Frank C.
Error: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescr iption& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at SharpDX.Direct3D11.Buffer..ctor(Device device, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
at Microsoft.Xna.Framework.Graphics.VertexBuffer.Gene rateIfRequired()
at Microsoft.Xna.Framework.Graphics.VertexBuffer..cto r(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)
at Microsoft.Xna.Framework.Graphics.VertexBuffer..cto r(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage)
at Orts.Viewer3D.ShapePrimitiveInstances..ctor(Graphi csDevice graphicsDevice, ShapePrimitive shapePrimitive, Matrix[] positions, Int32 subObjectIndex) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Shapes.cs:line 1315
at Orts.Viewer3D.SharedStaticShapeInstance..ctor(View er viewer, String path, List`1 shapes) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Shapes.cs:line 196
at Orts.Viewer3D.WorldFile..ctor(Viewer viewer, Int32 tileX, Int32 tileZ, Boolean visible) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 553
at Orts.Viewer3D.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 219
at Orts.Viewer3D.SceneryDrawer.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Scenery.cs:line 101
at Orts.Viewer3D.World.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\World.cs:line 92
at Orts.Viewer3D.Viewer.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Viewer.cs:line 691
at Orts.Viewer3D.Processes.GameStateViewer3D.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\GameStateViewer3D .cs:line 127
at Orts.Viewer3D.Processes.LoaderProcess.Load() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 159
at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 138
at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in D:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 109
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Information: Game.PopState()



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