Redesign of the Basic [F5] Train HUD

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  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #1

    Redesign of the Basic [F5] Train HUD

    Hi Folks,

    Re: Conversation on Elvas (http://www.elvastower.com/forums/ind...g/page__st__10)

    Just wanted to add people here in the loop - over on Elvas we started a discussion with a developer to redesign the Train HUD [F5] - this pertains only to the Train HUD [F5] and not the Debug HUDs [Alt F5]... He already has some working examples posted over there...

    A couple more thoughts - let's make the Train HUD - the Train HUD - and remove information that doesn't pertain to actually "driving" a train...

    I'm a minimalist - while we need the information - we need it compact, concise, and as unobtrusive as possible - how about something like this ?

    (19 characters wide in example)


    Code:
        TRAIN HUD
    ----------------------
    TIME: 12:00:55
    SPED: 0,0 kph
    THRO: 0%
    DIRC: N
    BTRN: Serv 41% EQ60
          FOT BC30/BP60
          EOT BC30/BP60     
    BLOC: 0%
    BDYN: 0%
    PANT: Down/Down
    CIRC: Open
    POWR: Off
    ----------------------

    Deletions:
    • We don't need the software version staring us in the face - all the time - available elsewhere.
    • Gradient is already on the Track Monitor.
    • FPS - get it some other way - tends to be more of a distraction anyway - move to DEBUG HUDS ?
    • Multiplayer - do something else for the probably relatively few that use this feature - "Multiplayer HUD" ?


    Using Carlo's Example of Electrics:
    • SPED = Speed
    • THRO = Throttle
    • DIRC = Reverser or Direction
    • BTRN = Brakes Train
    • _FOT = Front Of Train
    • _EOT = End Of Train
    • BLOC = Brakes Locomotive
    • BDYN = Brakes Dynamic
    • PANT = Pantographs
    • CIRC = Circuit Breakers
    • POWR = Power



    Four letter identifiers should be more than sufficient to get the point across for any value and would probably only take a few minutes to get used to... It also keeps everything aligned nicely which helps get the needed information to the user as quickly and efficiently as possible...

    The developer is making an option in the settings to slect "full text" or "abbreviated text" in the settings so you can decide how much screen real estate to sacrifice to the "Train HUD"

    The multiline train brake string seems to make it more "readable" to me vs the single line long string...

    I think if we implemented something like what's listed above - in a window with tinted background - it may pretty much negate the need for control confirmations... The whole reason we needed "Control Confirmations" was the HUD was so difficult to see... Perhaps we could (one or more of the following) highlight/blink/bold/underline the actual value being actively changed by the user for a few seconds - in the HUD - as a new control confirmation - to immediately draw your eye to the value being modified ? This would eliminate the redundancy of control confirmations and the additional screen clutter that comes with it... This will also free up the key (in short supply) to blank "Control Confirmations" for PIX or VIDS - as you can simply close the HUD...

    If there's any interest - I'll certainly make Steam and Diesel examples as well...

    Very happy the HUD is finally getting some much needed and deserved TLC - please don't give up on us - Mauricio...

    Attached is my vision of what the new Steam HUD should look like - doing similar for Diesels and Electrics... The highlighted label (magenta) - indicates the control has just been moved by the operator and should stay magenta for a similar time period that Control Confirmations remain visible - with the end goal of removing Control Confirmations entirely...

    Since this will affect us all - you might want to take this opportunity to get your two cents in - with ideas, agreement, and/or objections... I'm not the developer and I'm merely making suggestions...

    Regards,
    Scott
    Attached Files
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  • =FI=Ghost
    Senior Member
    • Feb 2010
    • 660
    • Germany
    • Serbian, Croatian, English, German, Russian
    • ORTS

    #2
    Redesigning the HUD is a good idea. I don't have anything to add as the proposals over at Elvas are good.

    Is it possible to have the option of removing the gradient info and projected speed from the Track monitor? Having them displayed has always felt like cheating a bit.
    Borislav
    sigpic

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    • baldwin
      6000 Post Veteran


      • Nov 1999
      • 6358
      • Chippenham, Wiltshire, UK.
      • ORTS

      #3
      While I agree that projected speed is not really required, I feel that the gradient info should remain in the track monitor. A real world engineer would have spent a long time building up route knowledge with regard to grade locations and severity. Us mere mortals don't have the time to do that. If you don't like it, turn the monitor off.
      Beer is not a matter of life or death, it is much more serious than that.

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      • scottb613
        2500 Post Veteran


        • Apr 2003
        • 2848
        • Downeast Maine (soon)
        • ORTS

        #4
        Hi Folks,

        Yep - agree with Borislav on the "Projected Speed" - I find I use that as a crutch - big time - myself and it probably should go...

        I agree with Baldwin on "Gradient" - that is needed as stated - in addition we don't have seat of your pants feel and ORTS doesn't really indicate grades very well - it's often hard to look ahead and determine which way the grade is going - I think that is needed on the Track Monitor...

        Regards,
        Scott
        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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        • ebnertra000
          1500 Post Veteran


          • Jun 2013
          • 1778
          • Minnesota

          #5
          Originally posted by =FI=Ghost
          Redesigning the HUD is a good idea. I don't have anything to add as the proposals over at Elvas are good.

          Is it possible to have the option of removing the gradient info and projected speed from the Track monitor? Having them displayed has always felt like cheating a bit.
          I agree that most of the ideas are pretty good in the ET thread, but I always used the projected speed as a bit of a substitute for being able to feel what's going on in the train. So I do think there's a legitimate use for it, especially if you're not familiar with a route

          Comment

          • rdayt
            1000 Post Veteran

            • Nov 2007
            • 1291
            • SW MO
            • ORTS

            #6
            Agreed.
            It's a good substitute for the "seat of the pants" feeling of speeding up or slowing down.

            Randy

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            • =FI=Ghost
              Senior Member
              • Feb 2010
              • 660
              • Germany
              • Serbian, Croatian, English, German, Russian
              • ORTS

              #7
              Since guys over there at Elvas talk about several options for the HUD display, I thought they could do the same with the Track Monitor. That way we could choose which part of the TM we want or don't want to see/use on the go.
              Borislav
              sigpic

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              • eolesen
                9500 Post Veteran and Administrator



                • Dec 2002
                • 9583
                • NS MP245.4 CNO&TP South District
                • English, SQL
                • General

                #8
                How hard would it be to make the HUD user configurable as to what parameters to keep or delete?...
                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                • UP_4848_Thunder
                  Senior Member

                  • Nov 2008
                  • 370
                  • Alhambra Sub MP 484/ Southern California
                  • General

                  #9
                  Will it ever be possible for ORTS to have its own Cab/HUD editor so we can go beyond an add new parameters to cabs etc? I sure would like to be able to change around the Track Monitor an add to cab displays especially 3D cabs.

                  Projected Speed as well as projected distance is used in the real world to monitor performance now a days.
                  A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

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                  • scottb613
                    2500 Post Veteran


                    • Apr 2003
                    • 2848
                    • Downeast Maine (soon)
                    • ORTS

                    #10
                    Hi Folks,

                    The customization and blanking have been brought up on the ET thread...

                    All I am doing is making suggestions to the developer - I have no say beyond stating my own personal opinion which I also support by documenting it as thoroughly as possible (which I hope makes it easier for the developer as well)... This is all intended for peer review and to foster discussion to hopefully improve the final product for all of us...



                    Proposed Diesel HUD:
                    HUD_Diesel_2 by Scott, on Flickr


                    Proposed Steam HUD:
                    HUD_Steam_2 by Scott, on Flickr


                    Proposed Electric HUD:
                    HUD_Electric_2 by Scott, on Flickr


                    The Magenta Tags on the labels are to highlight Control Confirmations - illuminated only during actual control movement and a short period thereafter...



                    Now - the following is a result of the conversation on here... As mentioned - we're not actually sitting in anything that moves - so we should have a few crutches to compensate for the lack of feelings... In my above examples - I included a new indicator on the "SPED" line of all three HUDs - an accelerometer - ideally - this should be a substitute for the feeling you get as the locomotive accelerates or decelerates... I believe this type of indicator (display a graphic) is used in the Track Monitor so theoretically it should be possible... I can do graphics for whatever is needed... The values are subject to change but the following is to give you the gist of how the indicator would work... Ultimately - for locomotives that can't calculate "Projected Speed" - - - this could be a substitute for that value - as this is information you shouldn't really know as an engineer...

                    HUD_Accel_2 by Scott, on Flickr



                    The following is a similar gauge just for the Steam guys and is on the "BOLS" line of the Steam HUD example... I'd suggest we remove the current line "Steam Usage" that color codes a surplus or deficit in the existing F5 HUD - and replace it with this indicator... As someone who drives steam locomotives all the time - I really don't even notice the actual numbers for "Steam Usage" (which I shouldn't know) - as I rely strictly on the colors of the text to know if I am in a surplus or deficit condition... I've spoken with Peter before on this and I can see how this cheat makes it a bit easier to manage the boiler... Again - the values are subject to change but the following is to give you the gist of how the indicator would work... The values to drive this indicator are probably already contained in the existing F5 HUD "Steam Usage" value that changes the line color...

                    HUD_Stem_2 by Scott, on Flickr

                    Abbreviations:
                    Code:
                    ===ELECTRIC===
                    TIME = Time 
                    SPED = Speed
                    DIRC = Direction
                    THRO = Throttle 
                    BTRN = Brake Train
                    BLOC = Brake Locomotive
                    BDYN = Brake Dynamic
                    PANT = Pantographs
                    CIRC = Circuit Breakers
                    POWR = Power
                    SAND = Sander
                    
                    ===STEAM===
                    TIME = Time 
                    SPED = Speed
                    REVR = Reverser
                    REGL = Regulator
                    BTRN = Brake Train
                    BLOC = Brake Locomotive
                    STEM = Steam Usage
                    BOLS = Boiler Steam Pressure
                    BOLW = Boiler Water Level
                    FUEL = Fuel (F=Fuel) (W=Water)
                    CCOK = Cylinder Cocks
                    SAND = Sander
                    
                    ===DIESEL===
                    TIME = Time 
                    SPED = Speed
                    DIRC = Direction
                    THRO = Throttle 
                    BTRN = Brake Train
                    BLOC = Brake Locomotive
                    BDYN = Brake Dynamic
                    SAND = Sander
                    ENGN = Engine
                    FUEL = Fuel
                    
                    ===BRAKE VALUES===
                    Rel = Release
                    RlQ = Release Quick
                    App = Apply
                    ApQ = Apply Quick
                    ApS = Apply Slow
                    Srv = Service
                    Lap = Lap Self
                    Lap = Lap
                    Run = Running
                    Emg = Emergency
                    FOT  = Front of Train
                    EOT  = End of Train
                    BP   = Brake Pipe
                    BC   = Brake Cylinder
                    EQ   = Equalized

                    Regards,
                    Scott
                    Last edited by scottb613; 10-22-2019, 10:07.
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                    • Komachi
                      1500 Post Veteran
                      • Oct 2006
                      • 1707
                      • Lancaster, Pennsylvania

                      #11
                      Nothing to add on this other than this highly has my support!

                      Also thanks for cross-posting it here, had no idea of this from ET. Their forum is a bit more difficult to navigate than here and see what's going on where due to the nested-folder style of their forums and subforums.

                      Comment

                      • scottb613
                        2500 Post Veteran


                        • Apr 2003
                        • 2848
                        • Downeast Maine (soon)
                        • ORTS

                        #12
                        Hi Komachi,

                        Yeah - LOL - this is taking a great deal of my time - way more than I envisioned - I hope at least some of it is implemented...

                        All I ask - is if you happen to have an ET account - please post your support in that thread as well - as a fellow freeware developer - the only real reward these ORTS guys get is interest, support, and enthusiasm for their many hours of toil donated to our cause... I don't know if Mauricio frequents here...

                        ET Thread: http://www.elvastower.com/forums/ind...ost__p__251938

                        Thanks...

                        Regards,
                        Scott
                        Last edited by scottb613; 10-22-2019, 12:12.
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                        • scottb613
                          2500 Post Veteran


                          • Apr 2003
                          • 2848
                          • Downeast Maine (soon)
                          • ORTS

                          #13
                          Originally posted by Komachi
                          Nothing to add on this other than this highly has my support!

                          Also thanks for cross-posting it here, had no idea of this from ET. Their forum is a bit more difficult to navigate than here and see what's going on where due to the nested-folder style of their forums and subforums.
                          Quote
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                          • =FI=Ghost
                            Senior Member
                            • Feb 2010
                            • 660
                            • Germany
                            • Serbian, Croatian, English, German, Russian
                            • ORTS

                            #14
                            Scott,

                            Here you can see the values that can be shown in a (diesel) locomotive cab. The accelerometer is marked in blue (Dash-9, AC4400, Evolution Series and SD70ACe, M-2 and newer versions have this on their computer display).

                            Note that "REAR" and "FLOW" are a static picture, and not a working gauge (unfortunately).

                            Borislav
                            sigpic

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                            • scottb613
                              2500 Post Veteran


                              • Apr 2003
                              • 2848
                              • Downeast Maine (soon)
                              • ORTS

                              #15
                              Hi Borislav,

                              Hah - thanks - anything newer than first generation diesels and I'm really out of my element...


                              Regards,
                              Scott
                              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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