Open Rails Autopilot & Older Activities

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  • Don6218
    1500 Post Veteran
    • Jun 2009
    • 1834
    • Oshawa ON

    #1

    Open Rails Autopilot & Older Activities

    Hello again, I have a question about OR and some older activities. I am using the newest experimental version U2019.08.08-1006.

    I have noticed that the Activities on CGW only work properly when using Manual Operation, even Auto does not seem to trigger all the AI Trains and Autopilot does not trigger any. I know that there is a purpose for the Autopilot, but is there something in the works or can something be done in OR that will trigger the AI's in these older Routes and Activities?

    I am asking only because the older Routes/Activities seem to be showing up and being re-released, plus some of us have these Routes sitting on a back-burner for whatever reason.

    Not a big deal, but thought I would ask.
  • R. Steele
    3500 Post Veteran

    • Feb 2013
    • 3928
    • known universe
    • ORTS

    #2
    My guess is that the problem has nothing to do with Autopilot and more to do with the construction of the activities, or the timing of the AI traffic. Have you checked the log??? Good thing to do whenever you encounter a problem.
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace​

    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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    • Don6218
      1500 Post Veteran
      • Jun 2009
      • 1834
      • Oshawa ON

      #3
      Hello, yes Gerry I checked the log. Nothing about the AI trains. Running the Dubuque - Chicago Activity in Manual mode produced every AI on time, more or less. In Autopilot the AI's did not even appear in the dispatch window. In Auto only some appeared but did not move, all had facing reds that would not change, at least the ones I tried.

      I think you are right, the way the activity is written probably has a lot to do with how OR behaves. Like I said though, small issue running trains realistically again! LOL

      This happened with a couple of older MLT routes/Acts as well. No worries!

      Thank you

      Comment

      • R. Steele
        3500 Post Veteran

        • Feb 2013
        • 3928
        • known universe
        • ORTS

        #4
        Hmmm...could be something with the signal script...not in my toolkit. Weird...those older routes had some strange brew sometimes.
        Keep checking the log, maybe something will turn up.

        That's the nice thing about OR, you're not stuck, you can run the activity in manual-mode, keeping on the player path, and manually operating switches & signals for the player...bit trickier, but doable.
        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
        Forever, ridin' drag in railroad knowledge.
        Audi, Vide, Tace, Si Vis Vivere In Pace​

        https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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        • ebnertra000
          1500 Post Veteran


          • Jun 2013
          • 1778
          • Minnesota

          #5
          Signal systems on older MSTS-era routes did weird things to accomadate the many quirks of MSTS, so the scripts are a decent guess. I have yet to download the route, so I don't have them handy to check

          Comment

          • csantucci
            Senior Member
            • Nov 1999
            • 856
            • Torino, Italy.

            #6
            One low-cost trial is to create an Openrails subfolder within the route folder, and to copy there sigcfg.dat and sigscr.dat. This way OR interprets the script in a slightly different manner, which should lead to less reds.
            sigpic

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