Hi guys!
I'm facing a problem with the air brakes. I built myself a controller based on a real loco brake leveler valve. I programmed it to send key strokes when changing position (it has the following positions: air release, closed, 9 individual brake positions and 1 emergency, so lets say 10 brake positions).
My problem is that in Openrails the brake is based on percentages (as in MSTS). The brake force depends on how long you press the key down on the keyboard (because the percentage depends on that). But I'd like something like the throttle leveler, exact, separated, individual brake positions. Eg. if I press the correct key, the brake changes like 0-10-20...100% (this way there'd be 10 positions), and not 1-2-3-4-5...100%.
Is that possible to make (either by modifying the .eng file, or by some magic option in OR)?
I'm facing a problem with the air brakes. I built myself a controller based on a real loco brake leveler valve. I programmed it to send key strokes when changing position (it has the following positions: air release, closed, 9 individual brake positions and 1 emergency, so lets say 10 brake positions).
My problem is that in Openrails the brake is based on percentages (as in MSTS). The brake force depends on how long you press the key down on the keyboard (because the percentage depends on that). But I'd like something like the throttle leveler, exact, separated, individual brake positions. Eg. if I press the correct key, the brake changes like 0-10-20...100% (this way there'd be 10 positions), and not 1-2-3-4-5...100%.
Is that possible to make (either by modifying the .eng file, or by some magic option in OR)?


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