Revisiting old routes

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  • seagoon
    5000 Post Veteran

    • Jun 2001
    • 5161
    • Yamba, N.S.WALES, Australia

    #1

    Revisiting old routes

    Recently I updated OR to the latest stable version and, as I hadn't used the program for some time, I have, over the past week, spent some very pleasant hours wallowing in the deep end of the nostalgia pool.
    In other words, I've been running along some of the older, what were favourite, routes.

    One of those is still a standout today, a decade after its initial release, and that is the Feather River route, by 3DTrains (Marc Nelson).
    The quality of the graphics and depth of detail still hold their own against anything else currently available for not only MSTS/OR but also for any of the other sims and, in my opinion, the TS2019 version of this route is a second-rate offering when compared to the original for MSTS.

    There are other old favourites which I've revisited but none of them rate as highly as does Feather River.

    And that makes me hope that Marc eventually returns to his computer and completes the Sherman Hill/Cheyenne route for Open Rails.
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #2
    Originally posted by seagoon
    Recently I updated OR to the latest stable version and, as I hadn't used the program for some time
    Hi...

    You should see it in it's real glory - with Monogame ORTS and ReShade...

    Then take a tour from behind the wheel of Derek's exquisite WP Mallet - what a beast - doesn't get any better than that...

    Regards,
    Scott
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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    • seagoon
      5000 Post Veteran

      • Jun 2001
      • 5161
      • Yamba, N.S.WALES, Australia

      #3
      Originally posted by scottb613
      ....with Monogame ORTS and ReShade....
      I can't really be bothered going down that track (pun intended!) unless I really have to, Scott.
      I can live with the original quality of the graphics in any of the routes I revisit and when they are as good as they are in Feather River, then that's okay by me.
      IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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      • Curt C
        1000 Post Veteran

        • Jul 2001
        • 1032
        • UP's dead Santa Barbara Sub
        • General

        #4
        And that makes me hope that Marc eventually returns to his computer and completes the Sherman Hill/Cheyenne route for Open Rails.[/QUOTE]

        You and me both...

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        • Curt C
          1000 Post Veteran

          • Jul 2001
          • 1032
          • UP's dead Santa Barbara Sub
          • General

          #5
          Originally posted by seagoon
          And that makes me hope that Marc eventually returns to his computer and completes the Sherman Hill/Cheyenne route for Open Rails.
          You and me both...

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          • NorthernWarrior
            6500 Post Veteran


            • Apr 2007
            • 6922
            • Swindon, England

            #6
            Closer to (UK) home, I've been driving the original North Wales Coast route (V.2 currently on order from UKTS) and it looks stunning. Part of that is the care that went into producing the route by the authors and of course the included loco and rolling stock assets which cover a wide range of classic UK diesel traction.

            The only downer at the moment is the inability to restore a saved game if you have debrief evaluation enabled which I believe has been recorded as a bug. I assume saving without evaluation is okay and hopefully the team are looking into what changes to the code have wrought this problem.

            Oh and how diesel exhaust displays still needs some work - generally UK traction did not project black smoke like a Mexican Alco or in a thin plume that rises vertical for about 10 feet then immediately tails into a horizontal trail!
            Vern.

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            • baldwin
              6000 Post Veteran


              • Nov 1999
              • 6358
              • Chippenham, Wiltshire, UK.
              • ORTS

              #7
              Diesel smoke display in OR needs a small amount of work from you the user. The eng file parameters

              DieselSmokeEffectInitialMagnitude( 1 )
              DieselSmokeEffectMaxMagnitude( 3.4 )
              DieselSmokeEffectInitialSmokeRate( 2 )
              DieselSmokeEffectMaxSmokeRate( 5.0 )

              are the controllers, experiment with lower figures for lower smoke density, and also adjust the exhaust nozzle size and direction in the special effects section.

              If you really want to "get under the hood" there is also the ORTS diesel engines data block although very few are publishing any results from that so far.
              Beer is not a matter of life or death, it is much more serious than that.

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              • plainsman
                3000 Post Veteran
                • Nov 1999
                • 3011
                • near Jacksonville, TX

                #8
                Also, many files have the exhaust nozzle way too narrow. In Open Rails, 34-37 works best.
                sigpic

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                • seagoon
                  5000 Post Veteran

                  • Jun 2001
                  • 5161
                  • Yamba, N.S.WALES, Australia

                  #9
                  @Baldwin and Bob
                  Thanks for those tips....I'll have a play with the settings in some of my locos.
                  IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                  • R. Steele
                    3500 Post Veteran

                    • Feb 2013
                    • 3928
                    • known universe
                    • ORTS

                    #10
                    Originally posted by baldwin
                    ...
                    If you really want to "get under the hood" there is also the ORTS diesel engines data block although very few are publishing any results from that so far.
                    Here's my defaults: I have no spent much time tinkering with them, too busy learning some other stuff - admittedly these produce too much smoke for modern diesels
                    Code:
                    IdleExhaust	( 1.2 )	
                    	MaxExhaust	( 2.2 )
                    	ExhaustDynamics	( 1.6 )	
                    	ExhaustDynamicsDown	( 0.8 )	
                    	ExhaustColor	( 20161819 )	
                    	ExhaustTransientColor	( 40212324 )
                    For something like an ES44AC -- modern exhaust is almost not noticeable, OR does not ( at present ) have the ability to animate a realistic heat plume.
                    Code:
                    IdleExhaust ( 0.15 )
                    			MaxExhaust ( 0.05 )
                    			ExhaustDynamics ( 0.05 )
                    			ExhaustDynamicsDown ( 0.05 )
                    			ExhaustColor ( 20161819 )
                    			ExhaustTransientColor ( 40212324 )
                    Exhaust color ( HEX ) is another I've not spent any time looking at. I do prefer the 3DTrains Diesel Smoke download: 3DTrains_DSmoke_v1.0.zip
                    Available here - http://www.3dtrains.com/downloads/misc.shtml

                    Perhaps, this bit of information may not be known to some folks:
                    There is a known OR bug that affects Diesel Exhaust.
                    Please see this thread: http://www.elvastower.com/forums/index.php?/topic/31417-or-exhaust-is-buggy/ There is some interplay between the MSTS Effects/DieselSpecialEffects block and the ORTSDieselEngines block when both are present, using the OpenRails folder and include files. In order to eliminate the MSTS diesel exhaust effects the user must set the exhaust diameter (size of diesel smoke texture file) to zero to eliminate the MSTS effects. Nothing is indicated in the OR log concerning th...

                    http://www.elvastower.com/forums/ind...hl__%22idle%22

                    OR parses both the Diesel Special Effects block in the OpenRails folder "include" engine file and the Diesel Special Effects block in the default MSTS engine file.

                    Consequently there are two plumes of smoke produced, one with the diameter as set in the OpenRails "include" eng file ( 0.15) and another plume with the diameter as set in the default MSTS engine file, (usually anything up to 0.7).

                    Since there is no single exhaust diameter value that satisfies both OR and MSTS, this is a problem for the dual platform user. You must choose something that satisfies your preferences.

                    For the dedicated OR user there are two solutions:
                    1. Adjust the MSTS exhaust dia. to 0.0, effectively turning off the MSTS diesel exhaust plume.
                    2. Adjust the MSTS exhaust dia. to a number less than the OR default of 0.15 - for example 0.12. This creates a slightly more complex dual exhaust plume.
                    Either way works, user choice.
                    I'm also starting to feel that my default exhaust dia. (nozzle size )of 0.15 could be a little small.
                    Last edited by R. Steele; 02-23-2019, 15:46.
                    Cheers, Gerry
                    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                    Forever, ridin' drag in railroad knowledge.
                    Audi, Vide, Tace, Si Vis Vivere In Pace​

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                    • NorthernWarrior
                      6500 Post Veteran


                      • Apr 2007
                      • 6922
                      • Swindon, England

                      #11
                      Excellent, I'll give those a try.
                      Vern.

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