Approach Signal on my route??

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  • cn bala
    1000 Post Veteran
    • Jun 2005
    • 1213
    • north of United States

    #1

    Approach Signal on my route??

    I have a question about the approach signal for one of my favourite route, CN Bala Subvision ver. 2.00 1.1. I noticed that the player slow down the speed to 10 MPH just before pass the approach signal. Is there a reason why is the player train have to slow down and after pass the signal the train start to speed up to speed limit as posted. That happened in autopilot mode. I know in real life CN or VIA trains don't slow down to 10 MPH just before the approach signal then back up to speed limit after pass the signal. Can the team of OpenRails Development do something about this.

    Thank you,

    John
  • Vince
    6500 Post Veteran

    • Nov 1999
    • 6961
    • Mohave

    #2
    Hi John,

    I see this operation at any signal showing a Restricted aspect on both the LIRR and the PRR routes.

    regards,
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

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    • ebnertra000
      1500 Post Veteran


      • Jun 2013
      • 1778
      • Minnesota

      #3
      What exactly does the signal show? If whoever made the route actually followed CROR signal rules (a tough ask for all but the most skilled signal gurus) you might be getting a slow speed aspect if there's a switch beyond the signal (we don't know where this is happening). It could be a restricting signal if the signal is showing yellow on the bottom head, since Canadian railroads, along with most eastern US roads, made the mistake of using bottom-yellow for Restricting.

      How about a log file? That'll tell us if it's OR or the route with the bug, if indeed it is a bug. I strongly suspect it isn't the fault of OR, though

      Comment

      • geepster775
        2500 Post Veteran


        • Sep 2006
        • 2846
        • .
        • General

        #4
        Bala 2+ signals with the directional arrows never worked right in Open Rails, as least not as well as the earlier searchlights that were a MLT staple since KHP. Open Rails is only following what was coded in the scripts.

        Signals and semi trucks way oversized that collide with overpasses and barely fit between centerline and ditches were the two prime setbacks that came with the newer versions. Three if you count the replacement code line poles with way oversized glass insulators.

        Was hoping to see these addressed in the next version bump. There also was a promised fix for an issue with some big highway arch bridge that wasn't accurate yet, if I recall.

        But all that became a project that fell off the earth apparently.
        My Open Rails videos https://www.youtube.com/@lakecities3663/videos

        Comment

        • TorontoMainlineTrains
          Senior Member

          • Oct 2016
          • 227

          #5
          "Signals and semi trucks way oversized that collide with overpasses" Ummm, no actually the trucks are 13'6" in height from the ground up, that is scale. Signals are scale also, just because previous models etc., where not all scale don't say things that are wrong. As from not going under the underpasses, that is just due to routes built that items placed are not set for heights or ground too high under them. Roads are again all different in the game the widths of some roads are not scale. Not everything in the game needs to be exact, over the years things have been made like cars larger than trucks, trucks larger than locomotives.

          As for upgrades yes, since my last drive failure losing my copy of the update 1.2, I got a copy to work with from Robin a while ago, but it would not open in sims. For some reason a few days ago it decided to work, so I have been able to separate the updates from the old version to put into a update. Which is being tested out by someone. The project did not fall off the earth, real life set in for some of us. Andy has broken back cannot sit at a computer for more than few minutes, Robin has employment and his passion for jazz band. There are things that go on behind this computer screen you know.

          As for the upgrades things take time to make, and texture.
          Things like updated Union Station...


          New Bridges...






          Updated Bloor Viaduct...



          Updated GO Stations...
          Toronto Mainline Trains
          www.torontomainlinetrains.ca
          www.mapleleaftracks.com A Division Of Toronto Mainline Trains
          www.tigertrains.com A Division Of Toronto Mainline Trains
          sigpic

          Comment

          • csantucci
            Senior Member
            • Nov 1999
            • 856
            • Torino, Italy.

            #6
            Re the 10 miles speed in autopilot mode (also in AI trains) when approaching a restricting signal: yes, unfortunately here OR behaves differently from MSTS. However it is possible to eliminate this slowdown. This is explained in paragraph 10.15.7 of the manual.
            sigpic

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            • cn bala
              1000 Post Veteran
              • Jun 2005
              • 1213
              • north of United States

              #7
              Thank you Carlos for the information in manual of Open Rails. I will see if I can change the Signal Aspect for this route of cnbalav2.

              John

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